[x3d-public] Extrusions, take 3
John Carlson
yottzumm at gmail.com
Tue Jan 26 17:04:36 PST 2016
Maybe just show an example of an IndexedFaceSet which is an extrusion of a circle with 3 spline points, with the “bend” animated from 90 to 180 degrees.
It’s okay to use Blender or Maya, I’d just like to see what the results look like.
John
> On Jan 26, 2016, at 8:01 PM, John Carlson <yottzumm at gmail.com> wrote:
>
> So how do you propose to animate IndexedFaceSets in a declarative or VRMLscript or JavaScript manner if they are Extrusions? Can we see an example? If the developer has to do it, can we help them?
>
> John
>> On Jan 26, 2016, at 6:58 PM, Leonard Daly <Leonard.Daly at realism.com <mailto:Leonard.Daly at realism.com>> wrote:
>>
>> On 1/26/2016 3:21 PM, John Carlson wrote:
>>> Leonard, I think you forget that Extrusion splines etc. can be animated. If Maya can export an Extrusion animation to X3D V4.0 and your new elements can handle animation of it, I think we are fine.
>>
>> In Maya and Blender, extrusions are converted to IndexedFaceSets. These can be animated through the usual mechanisms in those applications. The results are typically stored in a FBX file. Unfortunately, the FBX format is not open and not too conducive to importing in a browser. Autodesk provides a C++ and Python API for accessing the file.
>>
>> Extrusions are just a convenience node for creating a constrained IndexedFaceSet. I am working on exactly how X3D fits in the process chain from modeling tools to display. The goal is that X3D is an declarative archivable format that has a browser-based run time. The goal is to not reduce the display capability of X3D in that chain; however, not all of the functionality of X3D V3.3 is necessary to remain in the node definitions to make that happen.
>>
>> Animation of the spline and cross-sections of an extrusion is much easier for the developer, but puts a much greater load on the run-time as it needs to re-triangulate the result on each animation.
>>
>>
>> Leonard Daly
>>
>>
>>
>>
>>
>>>
>>> John
>>>> On Jan 26, 2016, at 1:47 PM, Leonard Daly < <mailto:Leonard.Daly at realism.com>Leonard.Daly at realism.com <mailto:Leonard.Daly at realism.com>> wrote:
>>>>
>>>> I would like to ask the question very differently. My question is not to ignore the importance of getting the definition correct for X3D <= V3.3.
>>>>
>>>>
>>>> Most (>95%) 3D modeling is done with a tool. In non-CAD environment, the tools is almost certainly Maya or Blender. Both of those tools have extrusions built in to their interface. I imagine CAD tools are similar. With so many tools providing graphical extrusion editors, and some of the tools being open-source (at least Blender);
>>>>
>>>> Do we need an extrusion node in V4 to support content developed for V4+?
>>>>
>>>>
>>>> Leonard Daly
>>>>
>>>>
>>>>
>>>> On 1/26/2016 7:15 AM, Alekseyev, Vsevolod (NIH/NIAID) [E] wrote:
>>>>> Hi X3D community,
>>>>>
>>>>> I've tried and failed twice to explain the problems with the definition of the Extrusion node. So here's a tl;dr version:
>>>>>
>>>>> Dear authors of the X3D standard, please take a careful look at the standard and answer me:
>>>>>
>>>>> 1) When the spine goes (0,0,0)-(0,-1,0), what is the CSP?
>>>>> Note: all answers but one will render one of the reference models in the Savage archive invalid.
>>>>>
>>>>> 2) When the spine goes (0,0,0)-(0,1,0)-(0,0,0), what is the CSP?
>>>>>
>>>>> 3) When the spine goes (0,0,0)-(1,1,0)-(1,1,0)-(1,1,0)-(2,0,0), what is the CSP for the three middle points?
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> x3d-public mailing list
>>>>> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>>>>
>>>>
>>>> --
>>>> Leonard Daly
>>>> 3D Systems & Cloud Consultant
>>>> X3D Co-Chair on Sabbatical
>>>> LA ACM SIGGRAPH Chair
>>>> President, Daly Realism - Creating the Future
>>>> _______________________________________________
>>>> x3d-public mailing list
>>>> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>>>
>>>
>>>
>>> _______________________________________________
>>> x3d-public mailing list
>>> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>>
>>
>> --
>> Leonard Daly
>> 3D Systems & Cloud Consultant
>> X3D Co-Chair on Sabbatical
>> LA ACM SIGGRAPH Chair
>> President, Daly Realism - Creating the Future
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20160126/e59107d9/attachment-0001.html>
More information about the x3d-public
mailing list