[x3d-public] VRML 2.0 Sourcebook X3D Examples Archive, Chapter 31 - Prototypes, Figure 31.9 Spin Group Prototype
Don Brutzman
brutzman at nps.edu
Thu Jun 16 14:34:36 PDT 2016
John, as discussed this morning, I think it would be great to debug your prototype expander with a scene like this:
Spin Group
http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter31-Prototypes/_pages/page08.html
Even simpler (ProtoDeclare + ProtoInstance) -> (expanded set of nodes) is to choose one particular example prototype within the Universal Media Material definition scenes at
http://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials
Since the (ProtoDeclare + ProtoInstance) and the (expanded set of nodes) should both render the same, that will help debugging.
If you can expand the set of converted nodes into .x3d XML encoding, we can also apply the diagnostics of X3D Validator.
Good luck!
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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