[x3d-public] X3Dng Specification Document
Joe D Williams
joedwil at earthlink.net
Fri Nov 4 13:02:02 PDT 2016
Leonard says,
tools.realism.com/specification/x3d-next-generation/abstract-specification/components/humanoid-animation-h-anim.html
"This component was previously called Humanoid Animation (H-Anim). It
has been renamed to indicate its direct connection to the Humanoid
Animation standard (ISO/IEC 19774). The entire component is deprecated
in favor of the Rigging node and associated fields of the Animation
component."
what a wise guy! well, wise except for this, maybe.
when you replace the functionality, then let's talk.
You have reduced and mangled your proposal to replace this to below
the level of functionality.
How could you think you have any sort of group concensus on this part
of your offering?
Your "rigging" node and associated fields of the Animation component
are, to me, at this time, worthless.
Joe
----- Original Message -----
From: "Leonard Daly" <Leonard.Daly at realism.com>
To: "X3D Public" <x3d-public at web3d.org>
Sent: Thursday, November 03, 2016 5:55 PM
Subject: [x3d-public] X3Dng Specification Document
>I have formally submitted the "X3D Next Generation" specification
> document for Working Group review. The document is also publicly
> available at
> http://tools.realism.com/specification/x3d-next-generation.
> This document describes how X3D (as declarative 3D) is integrated
> into
> the HTML and DOM environment. Many new nodes are added to bring some
> capabilities up to current industry practice.
>
> This document is the initial public draft and may be updated or
> revised
> at any time. The version submitted to the WG is a copy of this
> content
> taken on 2016-11-03.
>
>
> --
> *Leonard Daly*
> 3D Systems & Cloud Consultant
> LA ACM SIGGRAPH Chair
> President, Daly Realism - /Creating the Future/
>
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