[x3d-public] [popbuffer-test] crytek-sponza
tom sparks
tom_a_sparks at yahoo.com.au
Thu Nov 10 15:23:34 PST 2016
i've been testing pop-buffer with meshes from
http://graphics.cs.williams.edu/data/meshes.xml
* Used blender to convert the obj/mtl files to x3d
Issues:
* source meshes have no geometry instancing, manual geometry instancing
too slow :(
* no priority loading in X3DOM
* loading hidden submeshes (need a better LODer)
Bugs?:
* pop-buffer boundary box seams too big for submeshes
test: <https://tomasparks.github.io/X3D/popbuffers/crytek-sponza/index.html>
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