[x3d-public] Render to Texture node
Behr, Johannes
johannes.behr at igd.fraunhofer.de
Tue Nov 15 00:35:24 PST 2016
It’s not part of the ISO-Standard but a widely used extension: The RenderedTexture-Node.
http://doc.x3dom.org/tutorials/lighting/mirror/example.html
First Introduced by Xj3D:
http://www.xj3d.org/extensions/render_texture.html
Later implemented and improved in IR and x3dom:
http://doc.instantreality.org/documentation/nodetype/RenderedTexture/
http://doc.x3dom.org/author/Texturing/RenderedTexture.html
http://doc.x3dom.org/tutorials/lighting/mirror/
Best regards
Johannes
On 14 Nov 2016, at 20:54, Mitchell Williams <m1.williams at partner.samsung.com<mailto:m1.williams at partner.samsung.com>> wrote:
Does X3D have a Render-to-Texture node?
I image this would be a parameter of <ImageTexture>node or a node of its own?
Obviously, WebGL can Render to Texture such as creating a portal by rendering a scene from a different camera, and applying that texture map as a 3d mesh in the X3D scene.
Just didn't find a <RenderToTexture> node in X3D or something close to that.
Thanks all and happy Thanksgiving
Mitch
Samsung GearVR development
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Dr. Johannes Behr
Visual Computing System Technologies
Fraunhofer IGD
Fraunhoferstr. 5 | 64283 Darmstadt | Germany
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johannes.behr at igd.fraunhofer.de<mailto:johannes.behr at igd.fraunhofer.de> | www.igd.fraunhofer.de/vcst<http://www.igd.fraunhofer.de/vcst>
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