[x3d-public] HUD Proto example clarification

Holger Seelig holger.seelig at yahoo.de
Mon Oct 24 13:27:38 PDT 2016


With X3D a HUD can be very easily and more flexible with LayerSet and 
LayerNode, this so.

Holger

Am 24.10.2016 um 16:41 schrieb Andreas Plesch:
> Looking for nice Protos to check out, I came across the HUD proto here:
>
> http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter14-Prototypes/HeadsUpDisplayPrototypeIndex.html
>
> Comments explains that its screenOffset field is the offset position for
> HUD relative to current view location.
>
> But, in fact, screenOffset seems to be the offset relative to the local
> coordinate system within which the ProtoInstance is used. For example,
> the example instance has a Z offset of -5 which puts it (sensibly) in
> front of the current viewpoint at -10, not behind it at -15.
>
> Is that understanding correct ?
>
> Andreas
>
> --
> Andreas Plesch
> 39 Barbara Rd.
> Waltham, MA 02453
>
>
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-- 
Holger Seelig
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