[x3d-public] does someone have a solution to multiple vertex shader files
yottzumm at gmail.com
yottzumm at gmail.com
Tue Apr 18 12:23:28 PDT 2017
As an example, I am providing these vertex shaders (and the companion fragment shader, not F#) as the problem with X3D programmable shaders. Can you help solve it? Can I use an MFString? Do I have to have an MFString entry for every single X3D vendor? I’m so confused, I’m not sure any of this works. I am going to try to replace all my vertex shaders with cobweb.vs to see if I can get one working.
Thanks,
John
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