[x3d-public] does someone have a solution to multiple vertex shader files

yottzumm at gmail.com yottzumm at gmail.com
Tue Apr 18 12:23:28 PDT 2017


As an example, I am providing these vertex shaders (and the companion fragment shader, not F#) as the problem with X3D programmable shaders.  Can you help solve it?  Can I use an MFString?  Do I have to have an MFString entry for every single X3D vendor?  I’m so confused, I’m not sure any of this works.  I am going to try to replace all my vertex shaders with cobweb.vs to see if I can get one working.

Thanks,

John

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