[x3d-public] [H-Anim V2 0000993]: 4.2.3 Skeletal hierarchy - Confusing text
Joe D Williams
joedwil at earthlink.net
Thu Jan 26 06:00:15 PST 2017
> Please note, as has been mentioned many, many times, there are
> actuall 5 LOA definition, 0,1,2,3,4
>
> Joe
----- Original Message -----
From: "Joe D Williams" <joedwil at earthlink.net>
To: "Mantis Bug Tracker" <webmaster at web3d.org>
Sent: Thursday, January 26, 2017 5:57 AM
Subject: Re: [H-Anim V2 0000993]: 4.2.3 Skeletal hierarchy - Confusing
text
> Please note, as has been mentioned many, many times, there are
> actuall 5 LOA definition, 0,1,2,3,4
>
> Joe
>
>
> ----- Original Message -----
> From: "Mantis Bug Tracker" <webmaster at web3d.org>
> To: <joedwil at earthlink.net>
> Sent: Thursday, January 26, 2017 5:11 AM
> Subject: [H-Anim V2 0000993]: 4.2.3 Skeletal hierarchy - Confusing
> text
>
>
>
> The following issue has been ASSIGNED.
> ======================================================================
> http://www.web3d.org/member-only/mantis/view.php?id=993
> ======================================================================
> Reported By: walroy
> Assigned To: walroy
> ======================================================================
> Project: H-Anim V2
> Issue ID: 993
> Category: 19774-1
> Reproducibility: N/A
> Severity: minor
> Priority: normal
> Status: commented
> ======================================================================
> Date Submitted: 2016-09-26 11:32 BST
> Last Modified: 2017-01-26 13:11 GMT
> ======================================================================
> Summary: 4.2.3 Skeletal hierarchy - Confusing
> text
> Description:
> Comment on 19774-1: H-Anim - V2.0
> Section 4.2.3 paragraph 2
> http://www.web3d.org/documents/specifications/19774-1/V2.0/HAnim/concepts.html#SkeletalHierarchy
> -----------------
> However, an "H-Anim human figure is constrained to conform to one of
> these
> four LOAs but may use any appropriate LOA" Is confusing.
>
> Suggested solution: Remove the last part of the sentence, to read:
> "H-Anim human figure is constrained to conform to one of these four
> LOAs"
>
> -----------------
>
>
> Additional Information:
> Submitted on Sunday, 2016, September 25 - 5:30pm
> by vmarchetti (vmarchetti )
> IP: 99.3.11.176
>
> See: http://www.web3d.org/node/1694/submission/938
>
> Note: HTML reference was added by Roy Walmsley while creating this
> issue.
> ======================================================================
>
> ----------------------------------------------------------------------
> (0001561) walroy (developer) - 2016-09-26 11:40
> http://www.web3d.org/member-only/mantis/view.php?id=993#c1561
> ----------------------------------------------------------------------
> In my opinion the intent of the text is to say that the H-Anim
> figure is not
> constrained to one of the four example LOAs. Therefore, I suggest
> that the
> text should be changed by adding a "not" so that the text reads "...
> H-Anim
> human figure is not constrained to conform ...".
>
> Submitted on 26th September 2016 by Roy Walmsley
> http://web3d.org/mailman/private/x3d_web3d.org/2016-September/004939.html
>
> ----------------------------------------------------------------------
> (0001598) walroy (developer) - 2016-10-01 14:19
> http://www.web3d.org/member-only/mantis/view.php?id=993#c1598
> ----------------------------------------------------------------------
> This issue was discussed at the X3D WG meeting held 30th September
> 2016.
>
> It was agreed that the intention is that an H-Anim figure is not
> required to
> conform to any of the LOAs. Therefore, the suggested text shown in
> note 1561
> will be inserted into the draft comment document as the proposed
> change.
>
> ----------------------------------------------------------------------
> (0001627) joedwil (reporter) - 2016-10-08 03:14
> http://www.web3d.org/member-only/mantis/view.php?id=993#c1627
> ----------------------------------------------------------------------
> This resolving of his comment is not right.
>
>> so that the text reads "... H-Anim
> human figure is not constrained to conform ..."
>
> Sure you can build any character hierarchy, but if you are building
> a conforming
> hanim then you must use one of the LOA choices.
>
> It is just silly to have a spec about a standard conforming
> configuration then
> say nobody needs to use it.
>
> Plus we are getting set up so that we can validate the skelton
> hierarchy and
> names by schema.
>
> The big part of Part 2 is how to take a non-standard model and make
> a standard
> model form it.
>
> You must think of the highest order - share animations.
> You gotta know the LOA or else you start in the same place as Part
> 2, with a
> non-standard character.
>
> Dick, and you too Roy, please think about this.
> Joe
>
>
>
> ----------------------------------------------------------------------
> (0001790) walroy (developer) - 2017-01-26 13:11
> http://www.web3d.org/member-only/mantis/view.php?id=993#c1790
> ----------------------------------------------------------------------
> Comment added to ISO comment document.
>
> Issue History
> Date Modified Username Field Change
> ======================================================================
> 2016-09-26 11:32 walroy New Issue
> 2016-09-26 11:40 walroy Note Added: 0001561
> 2016-10-01 14:19 walroy Note Added: 0001598
> 2016-10-01 14:19 walroy Assigned To => RFPuk
> 2016-10-01 14:19 walroy Status new =>
> assigned
> 2016-10-08 02:36 joedwil Note Added: 0001627
> 2016-10-08 03:11 joedwil Note Edited: 0001627
> 2016-10-08 03:14 joedwil Note Edited: 0001627
> 2017-01-26 13:11 walroy Assigned To RFPuk =>
> walroy
> 2017-01-26 13:11 walroy Status assigned =>
> commented
> 2017-01-26 13:11 walroy Note Added: 0001790
> ======================================================================
>
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