[x3d-public] thinking about X3DJSONLD/X3DOM/glTF interoperability
John Carlson
yottzumm at gmail.com
Wed Jul 5 23:21:01 PDT 2017
Now that I think about it, it makes sense to use glTF as model for composability. Hmm.
John
Sent from Mail for Windows 10
From: John Carlson
Sent: Thursday, July 6, 2017 12:33 AM
To: X3D Graphics public mailing list
Subject: Fwd: thinking about X3DJSONLD/X3DOM/glTF interoperability
XSeen is taking the approach of treating glTF as a model. What are others doing? Is anyone considering the whole scenegraph? Why or why not? Is glTF as a model done because Three.js treats glTF as a mesh (I don't know if three.js does this or not)?
What do people think of the low level nature of glTF as opposed to X3D? While it makes it less understandable, I can see how keeping glTF low level would improve performance at the expense of file size. Has anyone compared and contrasted the two standards?
Are there glTF importer/exporters for blender yet? If not, why not?
John
I’m thinking about glTF and X3DJSONLD interoperability since X3DOM is starting to support glTF (I think). What do you think the synergies might be?
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