I believe in the method, toStringX3D(), one should append(“"”) instead of append(“\””); ( use real " -- don’t copy and paste my code). I will test. John -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20170310/d4dba635/attachment.html>