[x3d-public] FreeWRL scaling and sphere radius. Scaling causes small sphere to disappear quickly.
yottzumm at gmail.com
yottzumm at gmail.com
Wed May 3 22:37:28 PDT 2017
Doug Sanden, I'm trying to understand the differences between these two files in FreeWRL. To me, they should display the same thing. Thanks. Attached.
In ball.x3d, there is a transform scale of 180 in x, y, z, with a sphere radius of 5.6E-3. There is no scaling in freewrl.x3d, and the sphere radius is defaulted. If I specify the default values , “1 1 1” and “1”, there is no difference in freewrl.x3d.
What happened to the background cube map in both?
I will keep playing with scaling in ball.x3d. I scaled because of another model I have, and I’d like to replace the IFS model sometimes with a sphere for ease of testing.
John
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20170504/b251d415/attachment-0001.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: ball.x3d
Type: application/octet-stream
Size: 9695 bytes
Desc: not available
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20170504/b251d415/attachment-0002.obj>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: freewrlball.x3d
Type: application/octet-stream
Size: 9659 bytes
Desc: not available
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20170504/b251d415/attachment-0003.obj>
More information about the x3d-public
mailing list