[x3d-public] X3D for Advanced Modeling Examples Archive, Tool Conversions: Blender Issues List

Don Brutzman brutzman at nps.edu
Thu Nov 2 18:49:58 PDT 2017


Thank you very much Michalis.  These links are now added to BlenderConversionIssues.txt and also updated at

	X3d Resources: Authoring Tools and Programming Libraries for X3D Scenes, Blender
	http://www.web3d.org/x3d/content/examples/X3dResources.html#Blender

On 11/1/2017 7:36 AM, Michalis Kamburelis wrote:
> 2017-11-01 3:53 GMT+01:00 Don Brutzman <brutzman at nps.edu>:
>> As part of ongoing work by Design Printing Scanning Workinng Group, have
>> collected another set of X3D conversion issues and recommendations.
>>
>> This week's target: Blender, http://blender.org
>>
>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/ToolConversions/BlenderConversionIssues.txt
>>
>> Test scene:
>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/ToolConversions/
>> http://x3dgraphics.com/examples/X3dForAdvancedModeling/ToolConversions/BlenderFishHeadIndex.html
>>
>> Any additional Blender observations are welcome.  Following review the group
>> will submit a trouble report to Blender team.
>>
> 
> As part of Castle Game Engine (view3dscene) docs, we have an extensive
> documentation of converting from Blender to X3D on
> https://github.com/castle-engine/castle-engine/wiki/Blender . This
> page describes what works and what doesn't.
> 
> We also have our own X3D exporter (somewhat modified version of
> Blender's standard exporter) documented on
> https://castle-engine.sourceforge.io/creating_data_blender.php . And
> we have exporter from Blender to our castle-anim-frames format
> (more-or-less a sequence of X3D models, internally).
> 
> Regards,
> Michalis


all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



More information about the x3d-public mailing list