[x3d-public] *** COBWEB IS NOW X_ITE ***
Andreas Plesch
andreasplesch at gmail.com
Fri Sep 22 11:03:32 PDT 2017
On Fri, Sep 22, 2017 at 1:34 PM, Andreas Plesch <andreasplesch at gmail.com>
wrote:
>
>> Message: 2
>> Date: Fri, 22 Sep 2017 09:00:36 -0700
>> From: Don Brutzman <brutzman at nps.edu>
>> To: Holger Seelig <holger.seelig at yahoo.de>, X3D Graphics public
>> mailing list <x3d-public at web3d.org>
>> Cc: Web3D Communications Team <communications at web3d.org>, Web3D
>> Consortium Board of Directors <bod at web3d.org>, Web3D Consortium
>> Members <consortium at web3d.org>
>> Subject: Re: [x3d-public] *** COBWEB IS NOW X_ITE ***
>> Message-ID: <8f992604-971b-4ce3-6867-d6fac18580e0 at nps.edu>
>> Content-Type: text/plain; charset="utf-8"; format=flowed
>>
>> "Have you seen this?" Announced on twitter, showing the X_ITE home page:
>>
>> https://twitter.com/Web3DConsortium/status/911257375796903936
>>
>> http://create3000.de/x_ite
>>
>> Next week we will be following up with additional tweets showing support
>> by X3D Examples Archives and other software tools. Contributions welcome.
>>
>>
> I updated my simple x3d editor/viewer to use the latest tagged x-ite here:
>
> http://andreasplesch.github.io/Library/Viewer/
>
> Very basic but it works and useful to me to test simple x3d scenes against
> x-ite (should it be x-cite?).
>
> cobweb_dom unfortunately stopped working with x-ite throwing a script
> error in XMLParser; perhaps due to how npm require works or changes in
> XMLParser.
>
>
It was just the directory name change from cobweb to x_ite under which
XMLParser lives now. I prepared a quick x_ite_dom.js here:
https://github.com/andreasplesch/cobweb_dom/blob/master/cobweb/x_ite_dom.js
which can be used as a replacement as in this example:
https://rawgit.com/andreasplesch/cobweb_dom/x_ite/tests/addAndRemoveNode.xhtml
-Andreas
> -Andreas
>
>
--
Andreas Plesch
Waltham, MA 02453
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