[x3d-public] Generating different X3D files given similar inputs
Don Brutzman
brutzman at nps.edu
Wed Sep 27 09:44:42 PDT 2017
On 9/26/2017 5:38 PM, John Carlson wrote:
> Will it ever be possible to generate wildly different X3D files from slightly perturbated inputs?
There are many ways to programmatically create different scenes. X3DJSONLD and X3DJSAIL for example... 8)
You can also include a Script inside an X3D scene that provides variations.
Example: CreateVrmlFromStringRandomBoxes.x3d lets you click on text "Ten random boxes created at runtime" to see new updates each time.
http://www.web3d.org/x3d/content/examples/Basic/course/CreateVrmlFromStringRandomBoxesIndex.html
So yes there are many powerful techniques available to authors.
> Is there a chaotic attractor for X3D? I am thinking procedurally generated graphics already does this, but I am not sure.
Nodes in ParticleSet component have a lot of capability and variability. We could use examples for the open-source archives, if someone wants to work on them.
http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/particle_systems.html
40.4 Node reference
40.4.1 BoundedPhysicsModel
40.4.2 ConeEmitter
40.4.3 ExplosionEmitter
40.4.4 ForcePhysicsModel
40.4.5 ParticleSystem
40.4.6 PointEmitter
40.4.7 PolylineEmitter
40.4.8 SurfaceEmitter
40.4.9 VolumeEmitter
40.4.10 WindPhysicsModel
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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