[x3d-public] HAnim only skeleton renderable ?

Joseph D Williams joedwil at earthlink.net
Tue Jun 19 15:52:40 PDT 2018


➢ So my question is if only the nodes in the skeleton field should be
rendered while the USE references in the joints and segments fields
should not be rendered and are provided exclusively for other purposes
(like kinematics) ? I could not quite answer that question from the
standard language.

Forget these fields they are leftovers from when the skeleton was not included in the user code and the fields just defined which of the skeleton parts in the ‘standard’ model that was not even accessible to the actual user, these fields were all he got to author, and some animation. 
Anyway, unless somebody can clearly show the need for these, then should be dumped, and never treated as required. When it became feasible to permit the skeleton into the actual user code, these fields became excess but for some reason nobody will delete them.  

Thanks again, 
Joe


From: Andreas Plesch
Sent: Tuesday, June 19, 2018 5:35 AM
To: X3D Graphics public mailing list
Subject: [x3d-public] HAnim only skeleton renderable ?

In my first attempt to improve the implemention of  HAnim nodes and
fields in x3dom, most (all?) shapes making up the Nancy humanoid from
Nancy, native tags, were rendered multiple times, on top of each
other.
The reason turned out to be the USE references in the joints and
segments field of Humanoid.
Since a USE node places another instance of a DEF node into the scene
graph, all the Shapes in the joint and segment nodes were duplicated.

So my question is if only the nodes in the skeleton field should be
rendered while the USE references in the joints and segments fields
should not be rendered and are provided exclusively for other purposes
(like kinematics) ? I could not quite answer that question from the
standard language.

-Andreas

-- 
Andreas Plesch
Waltham, MA 02453

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