[x3d-public] both X3DOM and X_ITE.

John Carlson yottzumm at gmail.com
Mon May 28 08:10:23 PDT 2018


Joe, in the past, my hands have been full with X3D JSON.   While this isn't
necessarily the case any more, the Proto Expander in X3DOM still needs
work, and X_ITE needs work on JSON embedded shaders.  I currently have been
unable to do builds with X_ITE.   Also, VRML Scripting still needs to be
implemented integrated with X3DOM.

Has BS Contact implemented X3D JSON yet?
Perhaps I should be working with X3D JSON in C++?

I agree that HAnim is important, but it has been unimportant for my use
cases (JSON, force directed graphs, blob/rose/orbital visualization, geo
visualization, bubble/prismatic visualization).   If you provide some HAnim
XML documents that are convertible to JSON, I can start looking into it.

On Mon, May 28, 2018, 10:42 AM Joseph D Williams <joedwil at earthlink.net>
wrote:

>
>    - > both X3DOM and X_ITE …
>
>
>
> The discussions about both X3DOM and X_ITE are, to me, missing a very
> important feature. Neither of these tools can do HAnim skeleton controlled
> deformable skin. This is a very important feature, lending itself to many
> important applications in addition to HAnim. There have been several
> discussions about the hanim joint(s) to deformable skin bindings and as far
> as I have seen, there is no doubt that the way x3d specifies the basic,
> most simple, and most transportable technique to achieve the result. So, as
> the HAnim standard takes the next step, why not move a bit toward
> implementing this important capability in your browsers. BSContact does it,
> I think Instant does it mostly but x3dom and x_ite don’t.
>
>
>
> Thanks and Best,
>
> Joe
>
>
>
>
>
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