[x3d-public] both X3DOM and X_ITE.

John Carlson yottzumm at gmail.com
Mon May 28 15:52:25 PDT 2018


Let’s keep the focus on “HAnim skeleton controlled deformable skin” and not HAnim in general.  PROTOs for HAnim 2.0 for this would be useful, I think.

We can work on VRML Scripting as well in X3DOM.  I have some HAnim 1 examples that don’t work because of missing TouchSensor (I think) in X3DOM—the buttons don’t even appear.  See x3d resources examples http://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/NancyPrototypes.json in X3DOM (doesn’t work) and X_ITE (works). I believe I tested the protoexpanded version of this in X_ITE, with scripting, but it’s been a while.  The model, without scripting does show up in X3DOM with the protoexpander.


John

Sent from Mail for Windows 10

From: Joseph D Williams
Sent: Monday, May 28, 2018 10:42 AM
To: Andreas Plesch; John Carlson
Cc: x3dom mlist; X3D Graphics public mailing list
Subject: RE: both X3DOM and X_ITE.

➢ > both X3DOM and X_ITE … 

The discussions about both X3DOM and X_ITE are, to me, missing a very important feature. Neither of these tools can do HAnim skeleton controlled deformable skin. This is a very important feature, lending itself to many important applications in addition to HAnim. There have been several discussions about the hanim joint(s) to deformable skin bindings and as far as I have seen, there is no doubt that the way x3d specifies the basic, most simple, and most transportable technique to achieve the result. So, as the HAnim standard takes the next step, why not move a bit toward implementing this important capability in your browsers. BSContact does it, I think Instant does it mostly but x3dom and x_ite don’t. 

Thanks and Best, 
Joe



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