[x3d-public] Generating 3D complex narrative; statistics on X3D or XML files
Leonard Daly
Leonard.Daly at realism.com
Sun Sep 16 09:44:37 PDT 2018
John,
Somehow I am missing your motivation to asking these questions. It would
help me understand these questions, their implications, and what
possible answers might be if I understood more of what is causing you to
think along these lines and ask questions.
Leonard Daly
> What are various approaches to generating 3D complex narrative
> worlds? There’s schema based, procedurally generated. Would a
> chaotic or quantum generator of 3D worlds be possible? Do we come up
> with the narrative first, then input it into a neural network to
> convert to XML? What’s the best way to generate narrative at this
> point? Should we approach it with text first, and then do something
> like XtraNormal did to produce animation?
>
> May I present that X3D 4.1 include complex (real and
> imaginary-virtual) narrative components. Perhaps we could introduce
> chaos in the physics component if not already there. An quantum too.
>
> I’m really working on creating more realistic test data.
>
> Should we attach appearance frequency to the schema? Other ideas?
>
> Has anyone done analysis on XML artifacts and can provide code or
> statistics on artifacts? Thanks! I am thinking of some hierarchical
> statistics structure I don’t know of. Could we provide statistics
> from within X3DJSAIL or an add-on?
>
> I am thinking that we could incorporate some of Alexander’s Nature of
> Order in the placement of features.
>
> Has anyone else thought on these topics? What do spatiotemporal
> databases allow you to do?
>
> Will X3D 4.1 reduce the need for virtual worlds?
>
> Thanks,
>
> John
>
>
>
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--
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Past Chair
President, Daly Realism - /Creating the Future/
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