[x3d-public] Background static image and dds; Khronos universal texture

Brutzman, Donald (Don) (CIV) brutzman at nps.edu
Wed Aug 14 15:03:10 PDT 2019


Possibly relevant: Khronos mentioned Universal texture format several times during Web3D 2019 and SIGGRAPH.

Not finding much on Khronos website.  Recent press release:

	Google and Binomial Contribute Basis Universal Texture Format to Khronos’ glTF 3D Transmission Open Standard
	https://www.khronos.org/blog/google-and-binomial-contribute-basis-universal-texture-format-to-khronos-gltf-3d-transmission-open-standard

On 8/6/2019 4:30 PM, Michalis Kamburelis wrote:
> Andreas Plesch <andreasplesch at gmail.com> wrote:
>> Is it your impression that KTX is already in wide use ? Googling around does not seem result in too many hits.
>>
> 
> Both KTX and DDS are somewhat "obscure" image formats compared to
> widespread PNG or JPG. KTX and DDS are specialized, and offer
> something useful for graphic developers/engines (GPU compression,
> cubemaps, 3d textures etc.) but intentionally do not care about disk
> size (neither offers compression heavily oriented at smaller file size
> like PNG or JPG encoding).
> 
> Comparing KTX only with DDS, it seems it depends on the application. I
> used various texture compression tools (from
> https://castle-engine.io/creating_data_auto_generated_textures.php#section_texture_compression
> ), some support only DDS, some support only KTX, some both. So I don't
> really have a good answer "which is more popular", I really don't know
> :) Both seem moderately popular now.
> 
> The reason for me advocating KTX support is because I think the future is KTX.
> 
> - KTX has a nice specification, that cares to satisfy various APIs.
> 
> - E.g. KTX can have bottom-up or top-down row order, so it can
> trivially fit both OpenGL or Direct3D. This fixes one of the problems
> with DDS --- DDS expects top-down row order (like Direct3D), so your
> OpenGL(ES) implementation will either expect images flipped, or flip
> them in shaders, or flip them at loading (which isn't easy for GPU
> compressed formats).
> 
> - KTX is backed by Khronos, which has a good track with graphic
> standards :) I think this will encourage adoption, which in turn will
> mean that KTX will be supported by more and more tools so we all gain
> inter-operability.
> 
> - KTX 2 is in-progress (
> https://github.com/KhronosGroup/KTX-Specification/blob/master/ktxspec.adoc
> ), so it seems alive.
> 
>> glTF did not decide on a supported texture format (yet):
>>
>> https://github.com/KhronosGroup/glTF/issues/835
>>
> 
> I saw in that ticket a resolution:
> https://github.com/KhronosGroup/glTF/issues/835#issuecomment-441221064
> 
> """
> Closing this issue, since the path forward has been set.
> KTX2 spec (WIP): https://github.com/KhronosGroup/KTX-Specification/
> Texture transmission tools:
> https://github.com/KhronosGroup/glTF-Texture-Transmission-Tools/
> """
> 
> There's info about it on:
> https://www.khronos.org/assets/uploads/developers/library/2018-gdc-webgl-and-gltf/glTF-Texture-Transmission-GDC_Mar18.pdf
>   . As far as I understand, glTF will support a new format for texture
> data, "Universal Format", to which other formats can be easily
> converted using tools from
> https://github.com/KhronosGroup/glTF-Texture-Transmission-Tools/ . The
> reasoning behind this is in comments above
> https://github.com/KhronosGroup/glTF/issues/835#issuecomment-441221064
> , I understand that KTX fits in this pipeline well.
> 
> Best regards,
> Michalis
> 
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all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman


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