[x3d-public] Requirement for v4. one X3D element per Frame
Leonard Daly
Leonard.Daly at realism.com
Fri Feb 1 11:42:24 PST 2019
John,
>
> Are there other ways of seeing this? The use case is showing a
> scenegraph 4 times, twice as X3DOM, twice as X_ITE, twice as JS/DOM
> and twice as XML, trying to script various elements in scene.
>
There would be a problem having more than one possible interpreter for
X3D. Each interpreter would try to interpret the same code without
knowing that the other one was running. This is independent of any
duplication of tag 'id' attributes. You could have each interpreter only
look for code inside a unique (to them) tag. For example
<x3dom>
<x3d>
:
:
</x3d>
</x3dom>
and
<x-ite>
<x3d>
:
:
</x3d>
</x-ite>
Though this seems awkward and kludgy.
Each X#D viewer application may choose (or not) to support multiple
instances per page. That would be more a matter of handling their own
internal data stores.
Note that for augmented reality applications using the ImmersiveWeb
specification, the browser will enforce that the application runs
full-screen. If these are loaded as iFrames, then the necessary
permissions will need to be granted to the iFrame in order for that
application to display.
Leonard Daly
> Can someone see a fault in this? Should I start porting my code over
> to this to see any difficulties? I know IFrames are difficult, but I
> think we should show our multicanvas apps with multiframes.
>
> Almost bedtime.
>
> John
>
>
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--
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Past Chair
President, Daly Realism - /Creating the Future/
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