[x3d-public] Showcase: 3D maps showing sea level change using X3D/X3DOM
Brutzman, Donald (Don) (CIV)
brutzman at nps.edu
Sat Feb 23 03:04:31 PST 2019
Hi Magnus, again thanks for sharing your work so that we all might learn and make progress adeptly.
As discussed here, was happy to explore your models and post some screenshots on Web3D Consortium twitter feed. Snapshot attached.
=========================================
https://twitter.com/Web3DConsortium/status/1099255434039328768
Showcase: 3D maps showing sea level change using #X3D #X3DOM.
Maps, videos, diagrams and tables showing effects of sea level rise in Sweden.
http://sealevelrise.se/en
http://sealevelrise.se/en/earth_3d1/map1.html
Video: Sweden while all ice sheets melt, adding between 0.0 and 65.0 m to sea level.
Sea level rise above present sea level, "sea and land altitude" refers to new sea level.
http://sealevelrise.se/en/sweden.html
http://sealevelrise.se/videos/maps/map14_se-sweden_slr00-65_vid.mp4
=========================================
When you are ready to work on geospatial presentation, here is a slideset and some examples that might help. Being able to see the Earth's curvature as you consider environmental imperatives may well add further insight.
X3D Geospatial Component
http://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
X3D Example Archives: Basic, Geospatial
http://www.web3d.org/x3d/content/examples/Basic/GeoSpatial
Further assets are available, this activity is championed by the
Geospatial Working Group
http://www.web3d.org/working-groups/geospatial
Best wishes for continuing success with your efforts.
On 2/21/2019 10:00 AM, Magnus Zeisig wrote:
> I hope I get it right with the addressing now, since I couldn't find any directives about it at the list site and some lists are sensitive about it due to privacy concerns. If I got it wrong, I'm sorry.
>
> Thank you for the feedback and links, Don. I'll try to check out the seemingly relevant nodes from the node list and other documentation.
>
> Information about material I publish on the web is OK to share any which way, including of course the 3D scenes in question. The material itself is CC BY 4.0, unless when included licensed material prohibits, so it's pretty liberal to handle as well.
>
> I'm pretty new to X3D/X3DOM, at least in this incarnation, so i'll need to read up on the geonodes, but I will as time permits and might update or publish new versions in the future.
>
> Best regards,
>
> Magnus
>
>
>> 21 feb. 2019 kl. 16:33 skrev Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>:
>>
>> Yes indeed really super! Thanks for communicating your experiences, impressive.
>>
>> Hope it is OK to share news of your work on the Web3D Consortium Twitter site, it is always helpful for people to understand potential impacts of climate change.
>>
>> Future-version suggestion: adapt your models to use geospatial coordinates. X3DOM reportedly supports most of these nodes. Some references (more are out there):
>>
>> official x3dom documentation: Nodes
>> https://doc.x3dom.org/author/nodes.html
>>
>>
>> On 2/20/2019 5:25 PM, Nicholas Polys wrote:
>>> Great Stuff Magnus !!
>>>
>>> br,
>>> _n
>>>
>>> On Wed, Feb 20, 2019 at 6:26 AM Magnus Zeisig <magnus.zeisig at tele2.se <mailto:magnus.zeisig at tele2.se>> wrote:
>>>
>>> I just wanted to say thank you to the community and developers for providing a great, quick and simple tool to get 3D scenes done and published. It took me a week of spare time from completing the first "Hello, X3DOM!" tutorial to having a set of 370 coastal areas around the world in interactive 3D on the web, most of that time required to massage geodata from GEBCO and GeoNames into proper format: http://sealevelrise.se/en/earth_3d1/
>>>
>>> At least initially looking more for a quick tool to get the job done than to really learn all the nuts and bolts of X3D and X3DOM, I've probably made a lot of beginners' mistakes, and I'm sure I'll revisit and improve the project as I learn more, but for now, it's up, working and looking good. Once more, thank you!
>>>
>>> As a background, I'm not all new to 3D. I wrote my first 2-pass (light and shadow) 3D renderer back in 1981, in BASIC on a micro-computer with a 2.2 MHz 8 bit Z80-processor and 32 KB RAM, taking 2 weeks to render a 332 face mesh model (608 tris) in high resolution (2304x1152 px). In 1995-1996, I created my first 3D scenes on the web using VRML, and later worked with software like RayDream Studio, POV-Ray, Carrara and Poser. 2007-2008 I went into virtual worlds like Second Life and OpenSimulator, and contributed some code to OpenSimulator. Lately, I've created some 3D web content using WebGL and ThreeJS, and contributed some to the ThreeJS documentation.
>>>
>>> I left VRML when the existing viewers went defunct on Macintosh in the late 1990's, leaving it without a properly functioning viewer for a while, and since I didn't hear much about VRML afterwards, I assumed it more or less dead. I'm happy to see I was wrong and that its offspring X3D is still alive and kicking. While e.g. ThreeJS has its charm for some projects, it's overkill for others, and at least for this project, X3D/X3DOM definitely was a smoother choice.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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