[x3d-public] Multiplayer strategies
John Carlson
yottzumm at gmail.com
Tue Feb 26 04:36:41 PST 2019
Also, example of WebEarth, Leaflet and socket.io: in pc.multiplayer chase people around the earth while playing cards, ringing bells, and chatting (insecure according to npm). Not publishing source at this time unless you want to fix the node module security holes.
https://quiet-forest-75069.herokuapp.com
John
Sent from Mail for Windows 10
From: John Carlson
Sent: Tuesday, February 26, 2019 6:15 AM
To: Andreas Plesch; X3D Graphics public mailing list
Subject: RE: [x3d-public] Multiplayer strategies
So far, I think the answer is DIS or AJAX. Check out the Networking Component. I’ve used socket.io on non X3D web pages. You may have to buffer requests.
John
Sent from Mail for Windows 10
From: Andreas Plesch
Sent: Tuesday, February 26, 2019 4:34 AM
To: X3D Graphics public mailing list
Subject: [x3d-public] Multiplayer strategies
With VR it may become more common to share a live, dynamic experience using multiple headsets and controllers. At first glance this seems to call for multiple, active viewpoints rendered by a single browser. The layering and layout components seem relevant.
Another strategy would be having multiple browsers with identical scenes and keeping scenes in sync with an additional process and SAI methods.
What are the strategies offered by X3D to support sharing a live, dynamic world ?
This came up as a x3dom GitHub issue and I thought may be more generally interesting.
Andreas
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