Is there, or should there be, an Euler alternative for the transform 'rotation' property? This makes direct x3d code editing much easier. Regards, Albert Jan Wonnink -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20190106/0a3177ed/attachment-0001.html>