[x3d-public] x3d-public Digest, Vol 118, Issue 15

Albert Jan Wonnink awonnink at hotmail.com
Mon Jan 7 06:56:12 PST 2019


"So the term euler would replace the term rotation and also be a different datatype than rotation"

Yes, 'euler' would be complementary, an alternative way, to set the initial orientation. To avoid Gimbals lock, one should of course use quaternions for dynamic rotations.

I think the sequence of the individual numbers for the angles and their sign should correspond to the x y z axes as defined by X3D. I don't really have an opinion on the yaw, pitch roll terms: -z seems a natural gaze direction for this.

Albert Jan  Wonnink

________________________________
Van: x3d-public <x3d-public-bounces at web3d.org> namens x3d-public-request at web3d.org <x3d-public-request at web3d.org>
Verzonden: maandag 7 januari 2019 14:44
Aan: x3d-public at web3d.org
Onderwerp: x3d-public Digest, Vol 118, Issue 15

Send x3d-public mailing list submissions to
        x3d-public at web3d.org

To subscribe or unsubscribe via the World Wide Web, visit
        http://web3d.org/mailman/listinfo/x3d-public_web3d.org
or, via email, send a message with subject or body 'help' to
        x3d-public-request at web3d.org

You can reach the person managing the list at
        x3d-public-owner at web3d.org

When replying, please edit your Subject line so it is more specific
than "Re: Contents of x3d-public digest..."


Today's Topics:

   1. Re: Euler rotation (Joseph D Williams)


----------------------------------------------------------------------

Message: 1
Date: Mon, 7 Jan 2019 05:43:28 -0800
From: Joseph D Williams <joedwil at earthlink.net>
To: Albert Jan Wonnink <awonnink at hotmail.com>,  John Carlson
        <yottzumm at gmail.com>,  "vmarchetti at kshell.com"
        <vmarchetti at kshell.com>,  X3D-Public <x3d-public at web3d.org>
Subject: Re: [x3d-public] Euler rotation
Message-ID: <E1ggVBd-0003vy-Se at elasmtp-curtail.atl.sa.earthlink.net>
Content-Type: text/plain; charset="utf-8"

From: Albert Jan Wonnink
Sent: Monday, January 7, 2019 2:03 AM
To: John Carlson; Joseph D Williams; vmarchetti at kshell.com; X3D-Public
Subject: Re: [x3d-public] Euler rotation

? Hi Joseph,

? Thank you for your reply. Just to be sure: the context I meant to discuss is about having a convenient attribute in the declarative syntax, say 'euler', to set the initial orientation of the transform, so anyone can use either 'rotation' or 'euler'.
?
? <transform euler="20 40 10" >
?

Fine, Albert,
So the term euler would replace the term rotation and also be a different datatype than rotation?
The important technical and usage detail is accepting quaternions since probably the preferred internal form.
The main thing about degrees is that they won?t always work. That is why Euler moved on. If you are making video frames, then maybe ok to author or capture frame data in degrees but when you want to have some realtime or variabletime fun, then interpolation may not operate as expected or at all.

? So I interpreted Vince's $yaw, $pitch and $roll to be just placeholders, for manual substitution.?

Thoughts about the use of pitch yaw roll names for the x y z rotation/orientation axes?
Just as a memory aid of course.
I described it as I found it in viewpoint where the default is gaze -z and hanim joint animations where the default is gaze +z.

? You are right using this with either radians or degrees would be equally simple.?

Most simple and reliable using the x3d form thinking with radians, no doubt.  The x3d recognition of quaternions would improve x3d capability by being even more simple and reliable and also giving improved level of validation for rotation and orientation values.


? Regards,
? Albert Jan?

Thanks for the thoughts,
Joe

?

??
From: Joseph D Williams
Sent: Sunday, January 6, 2019 7:20 PM
To: Albert Jan Wonnink; vmarchetti at kshell.com; X3D-Public
Subject: Re: [x3d-public] Euler rotation
?
Hi Albert and All,
When you use euler (or Tait-Bryan) angles for a while you will find that you get problems.
Actually there is plenty of writing about the details maybe even in the x3d or hanim archives and widely on the web.
?
In addition, when you create or edit the things much then you will find it is actually a lot easier to use quats or axis-angle radians. In general, for degrees, maybe your editing system may offer as a learning tool if radian is really an elementary block to learning, but really, never in the user code due to misleading simplicity and what ?cha finally gonna tell ?em when the gimbals lock?
?
? <Transform DEF="yaw-rotation" rotation="0 0 1 $yaw">
? <Transform DEF="pitch-rotation" rotation="0 1 0 $pitch">
? <Transform DEF="roll-rotation" rotation="1 0 0 $roll">
?
Besides the fact that a variable is not allowed there
(maybe use a prototype if you need a variable?)
I don't think your naming of yaw and pitch and roll is reasonable for x3d.
?
For default transform rotation 0 0 1 0, sit on it and face +z and find +y is up and +x is left.
then fly the thing using pitch and yaw and roll.
The x3d axis-angle parameters are most likely pitch yaw roll then the scale,
and I think the same order for quaternions, except where the 'scale' is placed and the special limits for values.
?
Why not try the following:
?
DEF Pitch OrientationInterpolator {
key [ 0, 0.25 0.5, 0.75 1 ]
keyValue [ 0 0 1 0, 1 0 0 1.5, 0 0 1 0, -1 0 0 1.5, 0 0 1 0 ] }
?
DEF Yaw OrientationInterpolator { key [ 0, 0.25 0.5, 0.75 1 ]
keyValue [ 0 0 1 0, 0 1 0 1.5, 0 0 1 0, 0 -1 0 1.5, 0 0 1 0 ] }
?
DEF Roll OrientationInterpolator {
key [ 0, 0.25 0.5, 0.75 1 ]
keyValue [ 0 0 1 0, 0 0 1 1.5, 0 0 1 0, 0 0 1 1.5, 0 0 1 0 ] }
?
Thanks and Best,
Joe
?
From: Albert Jan Wonnink
Sent: Sunday, January 6, 2019 2:25 PM
To: vmarchetti at kshell.com; X3D-Public
Subject: Re: [x3d-public] Euler rotation
?
Thanks Vince, for your reply.?
?
As long as the angles and X3D code is? generated by code one can of course easily calculate the individual parameters for a quaternion. But during the testing of our experimental Unity based browser, and preparing scenes for that, I found it very easy to extend the transform specification with a degree-based Euler attribute (Tait-Bryan would also have worked).
?
The current system still makes it relatively difficult to manually apply an angle of the most used fractions of PI, doesn't it?
?
I guess this issue must have been discussed in one of the early days of the X3D specification. But it seems to me a lost chance to make it more convenient.
?
Regards
?
?
Albert Jan Wonnink
?
?

Van: vmarchetti at kshell.com <vmarchetti at kshell.com>
Verzonden: zondag 6 januari 2019 22:49
Aan: Albert Jan Wonnink; X3D-Public
Onderwerp: Re: [x3d-public] Euler rotation
?
There is no single node Euler angle alternative representation of a rotation transform defined in the current (v 3.3) X3D standard.
?
You can get an easier to edit representation of Euler angle rotation (specifically the Tait-Bryan angles,?https://en.wikipedia.org/wiki/Euler_angles#Tait%E2%80%93Bryan_angles, commonly used for vehicle oriented
with respect to the horizon, by nesting 3 Transforms:
?
<Transform DEF="yaw-rotation" rotation="0 0 1 $yaw">
<Transform DEF="pitch-rotation" rotation="0 1 0 $pitch">
<Transform DEF="roll-rotation" rotation="1 0 0 $roll">
<!-- put vehicle model here -->
<Shape>...</Shape>
</Transform>
</Transform>
</Transform>
?
where for $yaw, $pitch, $roll you need to substitute the numerical value of the rotation angle in radians.
?
?
Vince Marchetti
?
On Jan 6, 2019, at 12:53 PM, Albert Jan Wonnink <awonnink at hotmail.com> wrote:
?
Is there, or should there be, an Euler alternative for the transform 'rotation' property? This makes direct x3d code editing much easier.
?
Regards,
?
?
Albert Jan Wonnink?
_______________________________________________
x3d-public mailing list
x3d-public at web3d.org
http://web3d.org/mailman/listinfo/x3d-public_web3d.org
?
?
?

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20190107/b500d676/attachment.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 9B68D1D68F1247D1A07F4C368D0D7215.png
Type: image/png
Size: 156 bytes
Desc: not available
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20190107/b500d676/attachment.png>

------------------------------

Subject: Digest Footer

_______________________________________________
x3d-public mailing list
x3d-public at web3d.org
http://web3d.org/mailman/listinfo/x3d-public_web3d.org


------------------------------

End of x3d-public Digest, Vol 118, Issue 15
*******************************************
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20190107/cc48436d/attachment.html>


More information about the x3d-public mailing list