[x3d-public] X3Dv4 Audio and Sound improvements: request review and feedback
Brutzman, Donald (Don) (CIV)
brutzman at nps.edu
Thu Jan 10 10:17:18 PST 2019
Athanasios reported that his team is working on advanced audio techniques.
We currently have the following audio and sound goals listed for X3Dv4:
X3D v4.0 Development: Candidate Capabilities
http://www.web3d.org/wiki/index.php/X3D_version_4.0_Development#Candidate_Capabilities
* Audio and video: alignment with W3C Audio Working Group, especially for Web Audio API and Web Midi API.
https://www.w3.org/2011/audio
https://webaudio.github.io/web-audio-api
https://webaudio.github.io/web-midi-api
** Considerations. Adding royalty-free formats, streamability, disabling attenuation, 3D aural spatialization using reflection from simple geometry (such as RESOUND).
[X3D-Public] improved validation tests for sound nodes; add ability avoiding audio attenuation altogether
http://web3d.org/pipermail/x3d-public_web3d.org/2013-December/002681.html
http://gamma.cs.unc.edu/Sound/RESound
** Point paper. Strategies to Improve X3D v4 Sound Component for 3D sound model and audio rendering
http://www.web3d.org/specifications/X3Dv4StrategiesToImproveSoundComponent.pdf
Additional considerations and references are welcome. Are we on the right track?
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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