[x3d-public] LineSensor
Andreas Plesch
andreasplesch at gmail.com
Thu Mar 21 15:06:42 PDT 2019
I now understand the need for LineSensor and may give it a try for
x3dom. I know freewrl has it. It may make sense to replicate it.
My initial idea would be to use the x axis of the local coordinate
system as the Line orientation. Or maybe the y axis since X3D
geometries tend to align along y (cylinder, extrusion).
Then one can construct an intersection plane which includes the x axis
and another direction at a high angle with the viewing direction to
get a clean intersection for the inital point and subsequent points
during dragging.
Is that how freewrl does it ? I think I saw that it may use an
additional field for the line orientation but it may be best to avoid
it.
Andreas
--
Andreas Plesch
Waltham, MA 02453
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