[x3d-public] Game IDEs, Game DSLs, X3DOM Component Editor
John Carlson
yottzumm at gmail.com
Wed May 1 10:52:52 PDT 2019
>It would be amiss to completely disregard gaming or the games industry,
>this is where a lot (most ?) of innovation in realtime 3D is coming from these days.
Please update my Wikipedia pages, if you know about game DSLs and game IDEs:
https://en.wikipedia.org/wiki/Game_integrated_development_environment
https://en.wikipedia.org/wiki/Domain-specific_entertainment_language
Most of my attention has been on games on my Roku (I highly recommend the Roku, but not for 3D) or PS4.
I’m not disregarding the games industry, I just pay attention to collaborative cross-platform 3D game engines in JavaScript with a built in web IDE. What do you suggest? As a web programmer, I feel compelled to use an IDE that runs in the web. It’s like eating your own dog food. Why do you as a web programmer or games programmer get to use this super fancy IDE, and then you leave your users to a crippled web app? Thus, I program in vim, bash, and occasionally, PlayCanvas, if I’m developing a 3D app. I’m looking for a web-based 3D IDE that will additionally export VRML/X3D to start seriously getting into authoring/programming VRML/X3D for the web. If I was a VR programmer, I would use Unreal Editor VR Mode.
I finally found this! But it exports it’s own JSON format.
https://examples.x3dom.org/editor/component_editor/
Cool! Can I update this so it exports something compatible with X3DJSONLD? Wow! Can I work on this, at least to import/export X3D JSON? Maybe hook it up to GitHub?
Anything else?
John
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