[x3d-public] Fuzz testing HAnim
Joseph D Williams
joedwil at earthlink.net
Fri Oct 4 20:18:22 PDT 2019
John, sounds like you have a plan. What can we get from existing hanim animations? An interesting problem is successfully animating a transition from one scripted animation to another, like from one hand sign to another, smoothly and realistically. Unfortunately, the joint rotation constraints parameters are rarely implemented, that I have seen.
Joe
From: John Carlson
Sent: Wednesday, October 2, 2019 7:10 PM
To: Joseph D Williams; X3D Graphics public mailing list
Subject: RE: Fuzz testing HAnim
Joe,
It’s called fuzzing, if you want to look it up.
Perform or save a stochastic or chaotic animation (clips, possibly) to test limb and joint constraints, etc.
John
Sent from Mail for Windows 10
From: Joseph D Williams
Sent: Wednesday, October 2, 2019 9:01 PM
To: John Carlson; X3D Graphics public mailing list
Subject: RE: Fuzz testing HAnim
Hi John,
Please tell me what is a fuzz test.
The basis is Humanoid (humanoid space), skeleton composed of joints and segments (skeleton space), skin composed of points (skin space), animation bindings for joints to skin, and animation for the joints. What do we want to fuzz around with?
All Best,
Joe
From: John Carlson
Sent: Tuesday, October 1, 2019 3:24 PM
To: X3D Graphics public mailing list; Joseph D Williams
Subject: Fuzz testing HAnim
To get familiar with HAnim, I want to generate a fuzz test for the nodes and fields.
Is anyone working on something similar?
Thanks,
John
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