[x3d-public] MatrixTextureTransform node
Andreas Plesch
andreasplesch at gmail.com
Mon Oct 21 12:01:44 PDT 2019
x3dom introduced a MatrixTextureTransform node in the Texturing
component, mostly to support glTF to x3d translation since gltf allows
for such a texture coordinate transform matrix. It accepts a 2x2
matrix which is the equivalent of the transformation matrix resulting
from the scale and rotation of a regular TextureTransform node.
Such a node is more convenient than decomposing a provided matrix to
use in a regular TransformMatrix node, only to then recalculate the
matrix from the components when the actual texture coordinates are
computed.
glTF support will make this node very desirable but I am not sure if
other browser have something similar already.
-Andreas
--
Andreas Plesch
Waltham, MA 02453
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