[x3d-public] New Work Statement -- X3D Scenegraph to Semantic Description and back. Semantics to Animation

Richard Kennaway richard at kennaway.org.uk
Tue Sep 17 01:13:26 PDT 2019

I've done some work on animating sign language myself, going from the  
HamNoSys notation  
(https://en.wikipedia.org/wiki/Hamburg_Notation_System) to a more  
convenient XML-ised version called SiGML (Signing Gesture Markup  
Language), and thence to animation data for any given avatar. The  
animation data can be generated in a variety of formats, including  
VRML, although I've never upgraded it to generate X3D. The most  
complete description of the general approach I took is in the  
unpublished (except for arXiv) "Avatar-independent scripting for  
real-time gesture animation" https://arxiv.org/abs/1502.02961.

-- Richard Kennaway

Quoting John Carlson <yottzumm at gmail.com>:

[Hide Quoted Text]


It appears that there is quite a bit of research behind translating  
sign languages and other movement languages to a graphical form.



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