[x3d-public] Translation between Sign Markup Languages, ConvertingMarkup Languages, JSON to Scene Ontological Text (waiting for examples)

John Carlson yottzumm at gmail.com
Thu Sep 19 10:23:10 PDT 2019



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From: Joseph D Williams
Sent: Wednesday, September 18, 2019 10:46 AM
To: John Carlson; Richard Kennaway
Cc: semantics at web3d.org; x3d-public at web3d.org
Subject: RE: [x3d-public] Translation between Sign Markup Languages,ConvertingMarkup Languages,JSON to Scene Ontological Text (waiting for examples)

HI John, 
I think the big idea would be to try and follow the chemML to x3d transformation using xml stylesheet approach.
If someone can establish an xml  vocabulary with some visual reference that can be implemented using arrangements of visual symbols and movements, then x3d can do it. The hanim hands can fully animate the poses, it is just associating a vocabulary element with a pose, and of course somebody actually formulating the user code to produce the poses using the ‘standard’ hanim hands.
Especially the 3D aspects of actual movement in z can help expressiveness. Another hard part is transitioning from one presentation smoothly to the next. Pick out 30 or so important poses that are encoded in signwriting and lets see if some hanim hand poses can be set. We already have some x3d examples of some simple hand animations. 

the best of the 

From: John Carlson
Sent: Tuesday, September 17, 2019 7:03 AM
To: Richard Kennaway
Cc: semantics at web3d.org; x3d-public at web3d.org
Subject: [x3d-public] Translation between Sign Markup Languages,Converting Markup Languages,JSON to Scene Ontological Text (waiting for examples)

I’m looking at https://aslfont.github.io/Symbol-Font-For-ASL/ways-to-write.html#Comparison  it appears that HamNoSys is for academic use. Comments? There are three written languages that focus on non-ASL signers, and three that says they’re for Public Use.  The intersection of those two requirements leave SignWriting as the best choice.  As a bonus, there are ASCII and Unicode (proposed) versions.

Perhaps we can develop a translator between HamNoSys and SignWriting?  Does SWML really exist anymore?  Maybe translating SWML examples to SiGML will help flesh out SiGML for public use?   This appears to be the best reference I can find for SWML:  http://www.signwriting.org/forums/software/swml/swml06.html  There’s also this:  https://tools.ietf.org/id/draft-slevinski-signwriting-text-02.html Perhaps SiGML is superior to SWML?  Can SiGML and SignWriting be used together?

I would prefer if we could focus on semantics as a lingua franca if possible.  I’m not quite sure how to do this, except convert sign language and VRML (X3D) to RDF/RDFS/OWL/TTL. Perhaps one could create a deaf ontology of virtual worlds?  Or would that be the same as the current ontology?

I think converting SiGML to ontological text (once we get the semantics right for scenes) would be most useful, if you’re fishing for a project!

I think my brain just stopped.  I need another mocha crutch!

Still waiting for feedback on scene ontological texts.

Sent from Mail for Windows 10

From: John Carlson
Sent: Tuesday, September 17, 2019 7:05 AM
To: Richard Kennaway
Cc: x3d-public at web3d.org
Subject: Re: [x3d-public] New Work Statement -- X3D Scenegraph to SemanticDescription and back. Semantics to Animation

It appears like there are many fonts for the deaf, 
https://aslfont.github.io/Symbol-Font-For-ASL/ways-to-write.html.  Your SiGML has the feature of being written in UTF-8 (I guess).   Do you have a schema for SiGML?

On Tue, Sep 17, 2019 at 3:14 AM Richard Kennaway <richard at kennaway.org.uk> wrote:
I've done some work on animating sign language myself, going from the  
HamNoSys notation  
(https://en.wikipedia.org/wiki/Hamburg_Notation_System) to a more  
convenient XML-ised version called SiGML (Signing Gesture Markup  
Language), and thence to animation data for any given avatar. The  
animation data can be generated in a variety of formats, including  
VRML, although I've never upgraded it to generate X3D. The most  
complete description of the general approach I took is in the  
unpublished (except for arXiv) "Avatar-independent scripting for  
real-time gesture animation" https://arxiv.org/abs/1502.02961.

-- Richard Kennaway

Quoting John Carlson <yottzumm at gmail.com>:

[Hide Quoted Text]


It appears that there is quite a bit of research behind translating  
sign languages and other movement languages to a graphical form.



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