[x3d-public] HAnim Examples
Joseph D Williams
joedwil at earthlink.net
Fri Apr 17 07:28:28 PDT 2020
Hi All, a next practical step is to care for the web3D.org HAnim Archives. Lots is there and nothing is obsoleted except for new names for items of the skeleton but all can be updated. There is duplication and some important items not adequately demonstrated.
So, the highlights are:
Organizing web3D.org HAnim Example Set:
. produce V2.0 Examples
. preserve V1.0 and 1.1 Examples
Two Parts:
1. the Updated/New
2. the Existing/Untouched
Part 1.
Tutorial Order of Appearance
Connections with other X3D Archives
Part 2.
All existing are be preserved and referenced
V2.0 Examples
(mostly evolved from v1)
. Basic Humanoid
skeleton
basic surface geometry
accessories
skin
. Basic Skeleton Animation
skeleton prior to animation
apply skeleton animation
joint rotation
humanoid translation
. Shared skeleton animations
from/to similar skeletons
from motion capture data
. Segment Geometry Animation
Parent Joint Rotation
Displacer(s)
binding point(s) – displacement(s) – actuator(s)
. Skin geometry animation
binding Joint(s) - point(s) -
rotation(s) - weight(s)
single mesh
multiple meshes
. Simple Prototype HAnim Elements
. Non-Basic Initial Pose
V1.0 and 1.1 Examples
All current examples mostly unchanged
The main idea is to cull through the V1.x examples and produce a nice set of v2.0 examples.
Some easily made from existing and some tune ups.
From: Joseph D Williams
Sent: Friday, April 10, 2020 2:53 PM
To: Brutzman, Donald (Don) (CIV); h-anim at web3d.org; John Carlson; X3D Graphics public mailing list
Subject: Re: [x3d-public] HAnim Examples
Hi All, from what we were able to decide so far, the next step is to care for the web3D.org HAnim Archives. Lots is there and nothing is really been superceded, but plenty has been updated. There is duplication and some important items not adequately demonstrated.
So, the highlights are:
<this replaced by above>
Additionally, there is this that needs to be advanced.
http://x3dgraphics.com/slidesets/X3dForAdvancedModeling/HumanoidAnimation.pdf
needs:
* Integrate loa4
* Working Mocap conversion (in x3dEdit)
Basic Tutorial Structure:
Prerequisites
# basic X3D user code and event system
# Transform: orientation and rotation
# parent/child hierarchies
# timer, orientation interpolators
Comment: Nothing Really Special Here.
Since the entire reason for the rest of X3D is to produce and interactive environment for the interactive humanoid, all the basic building blocks for HAnim are mostly already there.
Standard X3D
All Structures and Functions are Human Readable
Realistic Model:
X3D Medical/Physics Integrates as Expected
Best Practices:
Medical/Personal Orientation
Late 20th Century Animation Industry Agreements
Emphasis on RealTime but readable Data and Structures
Under the Covers, All same
Tools:
Simple Text Editor
Stand Alone or HTML Canvas
Free Open Authoring/Runtime Tools
Commercial/Hobby
X3DEdit
X3dToXhtml.xslt
X3D Validator
X3D Tidy
X3D DTD, X3D Schema, X3D Schematron
Document and Analyze Joint. Segment, Site names and hierarchies
Outline:
Example Standard Realistic Humanoid
Standard Basic Initial Pose (prior to Animation)
Joint hierarchies
'standard' Joint Center locations
'standard' Joint Functionalities
'standard' Site locations
Example Joint center and Site locations
Skeleton hierarchy and site coding example
Skeleton Animation (ball and stick)
Sharing Animations
Same Skeletons
Similar Skeletons
Add Segment geometry
Proper Parentage
Viewpoint examples Parent, Humanoid, Site(s)
Use Displacer(s) with Segment Geometry
Displacer Bindings:
points-displacements-scaling
Sites: Shapes-Sensors-Viewpoints
Add Skin Geometry
SIngle Mesh - Multiple Meshes
Skin BIndings:
points-Joints-Weights
Use Displacers with Skin geometry
Non-standard Initial Pose
Prototype Joint/Segment/Site nodes
Motion Capture
Capture Skeleton
Performance Skelton
Joint Rotation same as Segment Orientation
(if skeleton’s structure is correct)
Data Transport
(Whatever to X3D)
Parent space
Humanoid space
Skeleton space
Segment space
Site space
Skin space
Works Best When all spaces are same space
> From Don:
Next we will resume weekly efforts to:
- Review existing examples in Basic archive
https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation
- start a new HAnim model archive (as long expected)
- copy and check and correct all HAnim1.1/X3Dv3.3 examples
(reconciling prior incorrect HAnimHumanoid version numbers)
- copy and update relevant examples for HAnim2/X3D4
(some repetition expected between legacy models and new models)
- copy, analyze, correct (if needed), and maintain all specification examples
- add HAnimMotion examples
- review and admire
Let's talk about it
Thanks and Best,
Joe
From: Brutzman, Donald (Don) (CIV)
Sent: Wednesday, April 8, 2020 2:05 PM
To: joedwil at earthlink.net; h-anim at web3d.org; John Carlson
Cc: Richard F. Puk; Brutzman, Donald (Don) (CIV)
Subject: HAnim Examples
When: Thursday, April 9, 2020, 1:00 PM - 2:30 PM
Location: X3D zoom line
Joe and Don have reviewed HAnim v2 specification and corresponding X3D4 references.
"We went in and came out, miraculously emerging again!"
Next we will resume weekly efforts to:
- Review existing examples in Basic archive
https://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation
- start a new HAnim model archive (as long expected)
- copy and check and correct all HAnim1.1/X3Dv3.3 examples
(reconciling prior incorrect HAnimHumanoid version numbers)
- copy and update relevant examples for HAnim2/X3D4
(some repetition expected between legacy models and new models)
- copy, analyze, correct (if needed), and maintain all specification examples
- add HAnimMotion examples
- review and admire
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