[x3d-public] Suggestion for high resolution spheres for deforming in vertex shaders.
John Carlson
yottzumm at gmail.com
Fri Apr 24 09:58:24 PDT 2020
Please standardize Sphere's "subdivision" and implement in X_ITE as
described in X3DOM:
https://doc.x3dom.org/author/Geometry3D/Sphere.html
I think this is a better method than describing all points in an element
attribute.
Thanks,
John
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