[x3d-public] HAnim Examples

John Carlson yottzumm at gmail.com
Sun Apr 26 11:24:43 PDT 2020


Yes, I was wondering how you were able to let the newline containing
MFString thru.

John

On Sun, Apr 26, 2020 at 8:11 AM GPU Group <gpugroup at gmail.com> wrote:

> Yes good catch John - I didn't groom the annex D scene in detail - that's
> the way I found it and freewrl didn't complain. -Doug
>
> On Sat, Apr 25, 2020 at 9:06 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Also see HAnim2pt2 standard example, has skeleton containerField:
>>
>>
>> https://github.com/Web3DConsortium/HAnim/blob/master/ISO-IEC19774/ISO-IEC19774-2/ISO-IEC19774-2v2.0/ISO-IEC19774-2v2.0-IS/MotionDataAnimation/ExampleMocapAnimationMotionObject.html#L92
>>
>>
>> Thanks for clarification!
>>
>> John
>>
>> On Sat, Apr 25, 2020 at 10:02 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>>> JSON translation of annexdA.x3d:
>>> http://dug9.users.sourceforge.net/web3d/tests/hanim/annexdA.x3d
>>>
>>> X3D JSON looks like:
>>>
>>>       "-skeleton": {
>>>         "HAnimHumanoid": {
>>>           "@DEF": "hanim_AnnexD01Jin",
>>>           "@info": [
>>>             "humanoidVersion=2.0"
>>>           ],
>>>           "@name": "AnnexD01Jin",
>>>
>>> In my mind, the -skeleton goes inside the HAnimHumanoid, but defer to
>>> experts.
>>> See X3D XML:
>>>
>>>
>>> <HAnimHumanoid DEF="hanim_AnnexD01Jin" info='"humanoidVersion=2.0"'
>>> containerField="skeleton" name="AnnexD01Jin" scale="0.0225 0.0225 0.0225"
>>> version="2.0">
>>>
>>>
>>> Why the containerField????
>>>
>>>
>>> Thanks,
>>>
>>> John
>>>
>>>
>>> On Thu, Apr 23, 2020 at 9:45 PM GPU Group <gpugroup at gmail.com> wrote:
>>>
>>>> Implemented HAnimMotion - may need touchups.
>>>>
>>>> -Doug Sanden
>>>>
>>>>
>>>> My experience implementing v4 HAnimMotion in freewrl
>>>>
>>>> - took 4 days
>>>>
>>>> - there are some fuzzy areas - specs draft from last summer, and HAnim
>>>> specs don't match, and some inconsistencies in HAnim specs. For example
>>>> startFrame and endFrame are mentioned in text but not in fields list.
>>>>
>>>> - the annexd scene in Hanim needed some touchups:
>>>>
>>>> -- put HAnimMotion node inside HAnimNumanoid
>>>>
>>>> -- changed frameTime='0.03' to frameDuration='0.03'
>>>>
>>>> -- in code I change angles from degrees to radians
>>>>
>>>> x not sure I have the sense of the angles and translations correct
>>>>
>>>> - perhaps scene authors can tell from screen-capture video - link below
>>>>
>>>>
>>>> SPEC COMMENT >>>
>>>>
>>>> I initially thought and still after implementing think it would be
>>>> useful to split the Motion node into MotionPlayer and MotionData
>>>>
>>>> Then for scenes with multiple characters doing bits of motion
>>>> independently,
>>>>
>>>> HAnimHumanoid 1:1 HAnimPlay m:1 HAnimData
>>>>
>>>> so the data can be DEF/USEd by more MotionPlayers for different
>>>> characters in the scene
>>>>
>>>> The MotionPlayer would hold state such as frameIndex for a specific
>>>> Humanoid
>>>>
>>>> - and the MotionData would hold the float values and channel
>>>> descriptions.
>>>>
>>>> <<< SPEC COMMENT
>>>>
>>>>
>>>>
>>>> http://dug9.users.sourceforge.net/web3d/tests/hanim/freeWRL%202020-04-23%2020-09-44.mp4
>>>>
>>>> http://dug9.users.sourceforge.net/web3d/tests/hanim/annexdA.x3d
>>>>
>>>>
>>>>
>>>> https://sourceforge.net/p/freewrl/git/ci/develop/tree/freex3d/src/lib/scenegraph/Component_HAnim.c
>>>>
>>>>
>>>> - line 340 for 15 lines
>>>>
>>>> - line 1090+
>>>>
>>>> On Wed, Apr 22, 2020 at 5:44 PM GPU Group <gpugroup at gmail.com> wrote:
>>>>
>>>>> SPEC COMMENT > V4 > HANIMMOTION >>>>
>>>>>
>>>>> I'm parsing the Motion AnnexD scene with a few tweaks.
>>>>> Initial thoughts:.
>>>>> Q. should Motion be split into MotionPlayer and MotionData?
>>>>> DEF/USE HanimHumanoid - marching troops - same skin and same
>>>>> synchronizes walk
>>>>> DEF/USE HAnimMotion - synchornized dancers -different skins and LOA,
>>>>> but still moving in syncrhonized walk
>>>>> - the Motion node would need to be parent-aware and hold a mapping to
>>>>> each parent separately
>>>>> DEF/USE HANimMotionData - several different characters in the scene
>>>>> walking at different times
>>>>> - you could do it the current node way, by including the motion data
>>>>> for each separate HAnimHumanoid.HanimMotion
>>>>> - but if the data was separate -and some of that data is a bit big and
>>>>> ugly in the scene file- then you'd only need it once for all the characters.
>>>>> -Doug Sanden
>>>>> <<<<  SPEC COMMENT > V4 > HANIMMOTION
>>>>>
>>>>> On Mon, Apr 20, 2020 at 3:01 PM GPU Group <gpugroup at gmail.com> wrote:
>>>>>
>>>>>> Thanks Don, will read up.
>>>>>> -Doug
>>>>>>
>>>>>> On Mon, Apr 20, 2020 at 2:47 PM Don Brutzman <brutzman at nps.edu>
>>>>>> wrote:
>>>>>>
>>>>>>> [cc: group]
>>>>>>>
>>>>>>> Hi Doug.  Joe is on phone with me.  Joe notes that the HAnim2
>>>>>>> specification includes a Motion object and HAnimMotion example (clause 6
>>>>>>> part 2) but it is not in our X3D Example Archives - Basic HAnim examples.
>>>>>>>
>>>>>>> We have requested that Web3D replace the Draft International
>>>>>>> Specification (DIS) on the website with the now completed International
>>>>>>> Specification (IS) approved by ISO.
>>>>>>>
>>>>>>> Available already to Web3D members at
>>>>>>>
>>>>>>> [2.1]   GitHub: Web3D Consortium members, HAnim
>>>>>>>         https://github.com/Web3DConsortium/HAnim
>>>>>>>
>>>>>>> [2.2]   GitHub: Web3D Consortium members, HAnim Specifications
>>>>>>> combined parts 1 and 2
>>>>>>>
>>>>>>> https://github.com/Web3DConsortium/HAnim/raw/master/ISO-IEC19774-combined-IS.Web3D.zip
>>>>>>>
>>>>>>> On our Thursday afternoon call we will look at hands and feet (in
>>>>>>> response to IEEE 3DBP group), HAnimMotion and triage of the remaining
>>>>>>> examples.  I'll ask Anita to schedule a regular weekly zoom line for us,
>>>>>>> details will be under MEMBERS > RESOURCES > TELECONFERENCE.
>>>>>>>
>>>>>>> On 4/20/2020 1:11 PM, GPU Group wrote:
>>>>>>> > Q. is there an example scene using the v4 HAnimMotion node?
>>>>>>> > -Doug Sanden
>>>>>>> >
>>>>>>> > On Fri, Apr 17, 2020 at 8:29 AM Joseph D Williams <
>>>>>>> joedwil at earthlink.net <mailto:joedwil at earthlink.net>> wrote:
>>>>>>> >
>>>>>>> >     Hi All, a next practical step is to care for the web3D.org
>>>>>>> HAnim Archives. Lots is there and nothing is obsoleted except for new names
>>>>>>> for items of the skeleton but all can be updated. There is duplication and
>>>>>>> some important items not adequately demonstrated.
>>>>>>>
>>>>>>> all the best, Don
>>>>>>> --
>>>>>>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>>>>>>> brutzman at nps.edu
>>>>>>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>>>>>>  +1.831.656.2149
>>>>>>> X3D graphics, virtual worlds, navy robotics
>>>>>>> http://faculty.nps.edu/brutzman
>>>>>>>
>>>>>> _______________________________________________
>>>> x3d-public mailing list
>>>> x3d-public at web3d.org
>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>
>>>
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