[x3d-public] CollisionCollection implement X3DBoundedObject node
Don Brutzman
brutzman at nps.edu
Sat Feb 1 14:53:22 PST 2020
[Something we didn't cover in last two meetings]
Note that CollisionCollection contains multiple X3DBoundedObject nodes, so it needs to be an X3DBoundedObject as well.
This is tracked as follows:
* Mantis 1275: CollisionCollection implement X3DBoundedObject node
https://www.web3d.org/member-only/mantis/view.php?id=1275
Reference:
* 37.4.4 CollisionCollection
https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/rigid_physics.html#CollisionCollection
Similar:
* 27.4.9 NurbsSet
* NurbsSet : X3DChildNode, X3DBoundedObject
https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/nurbs.html#NurbsSet
Governing:
* 10.3.1 X3DBoundedObject
https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/group.html#X3DBoundedObject
Hoping it is an easy "why yes of course" so that the change can be applied. Thanks for all feedback.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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