[x3d-public] X3D minutes, 17 JAN 2020: X3Dv4 progress, renamehidden as visible, name types, Mantis issue resolution
Joseph D Williams
joedwil at earthlink.net
Wed Jan 22 13:00:29 PST 2020
Sent from Mail for Windows 10
From: Andreas Plesch
Sent: Saturday, January 18, 2020 6:56 PM
To: Joe D Williams
Cc: X3D Graphics public mailing list
Subject: Re: [x3d-public] X3D minutes, 17 JAN 2020: X3Dv4 progress,renamehidden as visible, name types, Mantis issue resolution
On Sat, Jan 18, 2020, 7:41 PM Joseph D Williams <joedwil at earthlink.net> wrote:
• Ecmascript Scene Programming Interface.
Otherwise known as ECMAScript language bindings for our X3D scene authoring interface (SAI).
Thanks for All,
Joe
I am trying out different names since this effort has a different focus than the existing SAI.
This is more about construction or description, so SCI or SDI were other attempts.
Andreas
Fine, Andreas,
I was concerned about the ‘Programming’ part of that name. Of course, for most uses it is eventually a runtime programming system but as you said, your goal might be above all that because you are describing the construction of a scene and its contents at an abstraction or possibly a automated concretization level for scene contents and interactivity at a level hopefully far above the style of actual x3d user code. So, scene description or scene construction at a very high level very isolated from x3d user code are closer.. And, yes, you are discussing an ‘interface’ in the best sense, but how does this work? What descriptors or constructors are you presenting to the user? Is there a better word than Interface?
Thanks and Best,
Joe
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