[x3d-public] x3d v4 proposed changes > 2 opensource criteria > any that are short
Don Brutzman
brutzman at nps.edu
Mon Jan 27 10:14:10 PST 2020
Thanks for writing Doug.
On 1/27/2020 6:01 AM, GPU Group wrote:
> A rule of web3d.org <http://web3d.org> is that changes to the spec need a least 2 opensource implementations.
* Web3D Standards Adoption Process
https://www.web3d.org/standards/adoption-process
5.c. "Identify at least two independent and interoperable implementations (at least one should be open source)"
> Q. are there any proposed changes that do not yet have 2 opensource implementations?
Yes, plenty. We have not taken a recent inventory of features yet, but will be tracking that at
* X3Dv4 Implementations
https://www.web3d.org/x3dv4-implementations
Our prominent open-source implementations for X3Dv3.3 include FreeWrl, X_ITE, X3DOM, Castle Game Engine. Soon Xj3D will be back on the table as well. There are also non-rendering X3Dv4 implementations for Java, JavaScript, Python, conversions and validation. Not sure about Titania but presumably yes. X3D-Editv4 is on the horizon. Interestingly everything on this list is open source.
Hoping that FreeWrl developers are keen to keep their record-setting X3D support accomplishments continuing! 8)
All feedback welcome, appreciate your many efforts.
> Thanks,
> Doug Sanden
> -freewrl
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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