[x3d-public] x3d v4 proposed changes > 2 opensource criteria > any that are short

GPU Group gpugroup at gmail.com
Tue Jan 28 07:53:33 PST 2020


INVENTORY
IMPLEMENTATIONS
DOUG'S JAN 27 UNDERSTANDING
component   browsers
audio            x3dom(partial)
events          x3dom, x_ite
core logging  instant, castle
field names
glTF             x3dom, castle
HAnimV2     x3djsail
inline            x3dom, castle
Lighting        castle, x3dom
Nav Turntable x3dom, freewrl, ...
pointProperties  xj3d, x_ite
PTM^         x3dom, [castle]
VolRend     x3dom, x_ite
/DOUG'S JAN 27 UNDERSTANDING

how about audio? is it still just x3dom partial?
who's working on hanim2?

/IMPLEMENTATIONS
/INVENTORY






On Mon, Jan 27, 2020 at 12:18 PM GPU Group <gpugroup at gmail.com> wrote:

> INVENTORY
> FREEWRL
> * X3Dv4 Implementations
>    https://www.web3d.org/x3dv4-implementations
> 1) 43 Projective Texture Mapping
> x freewrl does not implement, document is mistaken
> 2) 23.4.4 NavigationInfo > TURNTABLE
> * freewrl implemented
> (other freewrl navmodes and related not in v3.3:
> DIST - explicit control over distance to pivot point for examine,
> turntable - touchpads don't need RMB
> SHIFT - turns off sensors
> HOVER - isOver mode (useful for touch pad - allows triggering of isOver
> only)
> PEDAL - can drag 'floating cursor' in steps
> SPHERICAL - like FLY: YAWPITCH except rotations constrained to viewpoint
> local axes)
> subsets of FLY: YAWZ, XY, YAWPTICH,ROLL)
> 3) GeoSpatial > GeoOrigin - freewrl still allows in v3.3, never deprecated
> in freewrl
> 4) The rest freewrl has not implemented
> /FREEWRL
> Does this table miss anything?
> /INVENTORY
> -Doug Sanden
> PS who's doing projective texture mapping? Should start with that?
>
>
> On Mon, Jan 27, 2020 at 11:59 AM GPU Group <gpugroup at gmail.com> wrote:
>
>> INVENTORY
>> FREEWRL
>> * X3Dv4 Implementations
>>    https://www.web3d.org/x3dv4-implementations
>> 1) 43 Projective Texture Mapping
>> x freewrl does not implement, document is mistaken
>> 2) 23.4.4 NavigationInfo > TURNTABLE
>> * freewrl implemented
>> (other freewrl navmodes and related not in v3.3:
>> DIST - explicit control over distance to pivot point for examine,
>> turntable - touchpads don't need RMB
>> SHIFT - turns off sensors
>> HOVER - isOver mode (useful for touch pad - allows triggering of isOver
>> only)
>> PEDAL - can drag 'floating cursor' in steps
>> SPHERICAL - like FLY: YAWPITCH except rotations constrained to viewpoint
>> local axes)
>> subsets of FLY: YAWZ, XY, YAWPTICH,ROLL)
>> 3) GeoSpatial > GeoOrigin - freewrl still allows in v3.3, never
>> deprecated in freewrl
>> 4) The rest freewrl has not implemented
>> /FREEWRL
>> Does this table miss anything?
>> /INVENTORY
>>
>>
>> On Mon, Jan 27, 2020 at 11:14 AM Don Brutzman <brutzman at nps.edu> wrote:
>>
>>> Thanks for writing Doug.
>>>
>>> On 1/27/2020 6:01 AM, GPU Group wrote:
>>> > A rule of web3d.org <http://web3d.org> is that changes to the spec
>>> need a least 2 opensource implementations.
>>>
>>> * Web3D Standards Adoption Process
>>>    https://www.web3d.org/standards/adoption-process
>>>
>>> 5.c. "Identify at least two independent and interoperable
>>> implementations (at least one should be open source)"
>>>
>>> > Q. are there any proposed changes that do not yet have 2 opensource
>>> implementations?
>>>
>>> Yes, plenty.  We have not taken a recent inventory of features yet, but
>>> will be tracking that at
>>>
>>> * X3Dv4 Implementations
>>>    https://www.web3d.org/x3dv4-implementations
>>>
>>> Our prominent open-source implementations for X3Dv3.3 include FreeWrl,
>>> X_ITE, X3DOM, Castle Game Engine.  Soon Xj3D will be back on the table as
>>> well.  There are also non-rendering X3Dv4 implementations for Java,
>>> JavaScript, Python, conversions and validation.  Not sure about Titania but
>>> presumably yes.  X3D-Editv4 is on the horizon. Interestingly everything on
>>> this list is open source.
>>>
>>> Hoping that FreeWrl developers are keen to keep their record-setting X3D
>>> support accomplishments continuing!  8)
>>>
>>> All feedback welcome, appreciate your many efforts.
>>>
>>> > Thanks,
>>> > Doug Sanden
>>> > -freewrl
>>>
>>> all the best, Don
>>> --
>>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>>> brutzman at nps.edu
>>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>>  +1.831.656.2149
>>> X3D graphics, virtual worlds, navy robotics
>>> http://faculty.nps.edu/brutzman
>>>
>>
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