[x3d-public] X3D minutes 5 June 2020: Web3D 2020 papers deadline, mantis issues, refining some field names
John Carlson
yottzumm at gmail.com
Sat Jun 6 22:33:40 PDT 2020
What people don’t understand is I’m moving every vertex in the mesh with
respect to the mesh. Kind of like particle physics or morphing would be a
better description. I have example videos.
John
On Sat, Jun 6, 2020 at 11:01 PM J. Scheurich <mufti11 at web.de> wrote:
>
> > 1. User provides a mesh. I have done this before. It is too slow for
> > a 100x100 IFS (20000 polygons I think).
> It depend on your graphics card and driver.
> For the rasberry PI and some other systems i meshured the performace in
> 3000 Polygon-Steps
> (1 NURBS-Object with uv/Tessellation 0)
>
> https://wdune.ourproject.org/docs/usage_docs/white_dune_rasberry_pi.odp
>
> (in german but page 5 is a readable table).
> A raspberry PI (shared Memory graphics card) can do 30000 polygons, a
> Intel HD 3000 shared
> memory graphics card (this is a common card on older "office"-laptops)
> can do 33000 polygons.
> There are very much faster graphic cards on "game laptops"....
> The fastest graphics card on this list is a very slow (processor)
> Mac-book....
>
> The only systems that are not able to do 20000 polygons are a 8 year old
> netbook and a
> ARM chromebook without a 3D driver.
>
> so long
> MUFTI
>
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