[x3d-public] Wrong type for default HAnimMotion.channels

John Carlson yottzumm at gmail.com
Sat Jun 20 15:08:14 PDT 2020


I have previously suggested a MFPath to support XPath-like node references
in ROUTEs.  A better name can be suggested to support additional use cases?

Nah...

John

On Sat, Jun 20, 2020 at 4:52 PM Don Brutzman <brutzman at nps.edu> wrote:

> Good catch John, I was all confused in the last post.  Sorry about that!
>
> Let's look at an excerpt from the spec example.
>
> * HAnim2 Part 2:  Humanoid animation (HAnim) motion data animation
>    Annex D, Examples of HAnim motion data animation using a Motion object
>    D.2 Example with equal joint numbers
>
> https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/ExampleMocapAnimationMotionObject.html
>
>    <HAnimMotion frameCount="392" frameTime = "0.033333"
>
>               joints="HumanoidRoot, l_hip, l_knee, l_talocrural, r_hip,
>                     r_knee, r_talocrural, vl5, IGNORED, l_shoulder,
>                     l_elbow, l_radiocarpal, IGNORED, r_shoulder, r_elbow,
>                     r_radiocarpal, IGNORED, skullbase"
>
>               channels="6 Xposition Yposition Zposition Zrotation
> Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation
>                       3 Zrotation Xrotation Yrotation"
>
> etc.
>
> As this shows, the joints field is a list of name values, and the channels
> field is a complex description that comes from the original BVH definitions.
>
> We could have made the joints field an MFString, but didn't.
>
> We could have made the channels field an MFString, but didn't - too
> complex, not regular, mix of strings and integers.
>
> Clearly tool support will be needed to parse and produce these properly.
>
> We can probably add some utility methods to our APIs such as addChannel(),
> validate() etc.
>
> So perhaps the only error is simply what MUFTI pointed out in the first
> place, the default for empty SFString should be "" rather than empty []
> array.  Apologies for swerving in the wrong direction.
>
> Taking a break now.  Happy Father's Day!
>
>
>
> On 6/20/2020 2:19 PM, John Carlson wrote:
> > Again, I don’t have an issue with the HAnim standard as it stands.   I
> have a problem with syncing up the standard with the schema.
> >
> > On Sat, Jun 20, 2020 at 4:10 PM John Carlson <yottzumm at gmail.com
> <mailto:yottzumm at gmail.com>> wrote:
> >
> >     I believe that there’s a similar issue with joints? I’m on my back
> so it’s it hard to check.
> >
> >     We’ve been through this before.
> >
> >     joints should be sequence<string> or just string?
> >
> >     John
> >
> >     On Sat, Jun 20, 2020 at 3:29 PM John Carlson <yottzumm at gmail.com
> <mailto:yottzumm at gmail.com>> wrote:
> >
> >         Don, also change examples in HAnim 2 standard, if there are any.
> >
> >         Thanks,
> >
> >         John
> >
> >         On Sat, Jun 20, 2020 at 12:47 PM Don Brutzman <brutzman at nps.edu
> <mailto:brutzman at nps.edu>> wrote:
> >
> >             [added: HAnim working group]
> >
> >             Hmmm, I think the comparison reveals a potential flaw in the
> specifications.
> >
> >             On 6/18/2020 11:19 PM, J. Scheurich wrote:> HAnimMotion :
> X3DChildNode
> >                   SFString [in,out] channels         []
> >              >
> >              > Shouldnt it be
> >              > HAnimMotion : X3DChildNode
> >              >     SFString [in,out] channels         ""
> >
> >             Default value [] corresponds to MFString, default value ""
> corresponds to SFString.  You've found a mismatch.
> >
> >             Investigating further:
> >
>  ===================================================================
> >
> >             [1] HAnim Part 2:  Humanoid animation (HAnim) motion data
> animation
> >                   6 HAnim motion data animation using Motion objects
> >                   6.3 Data structure of Motion object
> >
> https://www.web3d.org/documents/specifications/19774/V2.0/MotionDataAnimation/MotionNodes.html#MotionObject
> >
> >                   interface Motion {
> >                       string             description      ""
> >                       string             channels         ""
> >                       sequence<Boolean>  channelsEnabled  []
> >                       double             cycleTime
> >                       double             elapsedTime
> >                       Boolean            enabled          false
> >                       int                frameCount       0     [0, ∞)
> >                       float              frameDuration    0.1   (0, ∞)
> >                       int                frameIncrement   1     (-∞, ∞)
> >                       int                frameIndex       0     [0, ∞)
> >                       string             joints           ""
> >                       integer            loa              -1    [-1,4]
> >                       Boolean            loop             false
> >                       Boolean            next
> >                       Boolean            previous
> >                       sequence<float>    values           []   (-∞,∞)
> >                   }
> >
> >             "The channels field consists of a list, for each joint, of
> the number of channels for transformation, followed by the transformation
> type of each channel of data for that joint. Each value shall be separated
> by a comma and/or one or more spaces. Channels within a given Motion object
> are enabled by default, unless otherwise indicated by the corresponding
> Boolean entry in the channelsEnabled field."
> >
>  ===================================================================
> >
> >             [2] X3D4 Part 1: Architecture and base components
> >                   26 Humanoid Animation (HAnimH-Anim) component
> >                   26.3.4 HAnimMotion
> >
> >             HAnimMotion : X3DChildNode {
> >                 SFString [in,out] channels         []
> >                 MFBool   [in,out] channelsEnabled  []
> >                 SFTime   [out]    cycleTime
> >                 SFString [in,out] description      ""
> >                 SFTime   [out]    elapsedTime      (0,∞)
> >                 SFBool   [in,out] enabled          TRUE
> >                 SFInt32  [out]    frameCount
>  [0,∞)
> >                 SFTime   [in,out] frameDuration    0.1
>  (0,∞)
> >                 SFInt32  [in,out] frameIncrement   1
>  (-∞,∞)
> >                 SFInt32  [in,out] frameIndex       0
>  (0,∞)
> >                 MFString [in,out] joints           []
> >                 SFInt32  [in,out] loa              -1
> [-1,4]
> >                 SFBool   [in,out] loop             false
> >                 SFNode   [in,out] metadata         NULL
> [X3DMetadataObject]
> >                 SFBool   [in]     next
> >                 SFBool   [in]     previous
> >                 MFFloat  [in,out] values           []
> (-∞,∞)
> >             }
> >
>  ===================================================================
> >
> >             The HAnim2 specification is the governing reference.
> >
> >             It appears crystal clear that the channels field is a list.
> >
> >             Therefore you have found an important error - great work!
> As remedy, we should have the following interface definitions:
> >
> >             HAnim2 change:
> >
> >                       string             channels         ""
> >             to
> >                       sequence<string>   channels         ""
> >
> >             and corresponding X3D4 change:
> >
> >                       SFString [in,out]  channels         []
> >             to
> >                       MFString [in,out]  channels         []
> >
> >             Meanwhile it looks like the corresponding channelsEnabled
> field is properly defined, and having both fields (channels and
> channelsEnabled) as matching list/MF array types simplifies implementation
> considerably.
> >
> >             Looking forward to review and confirmation, improvement and
> resolution.  Have entered a pair of Mantis issues needed to correct each
> specification:
> >
> >             [3] Mantis 1311: Incorrect type defined for HAnimMotion
> channels field in HAnim2
> >             https://www.web3d.org/member-only/mantis/view.php?id=1311
> >
> >             [4] Mantis 1312: Mismatched type defined for HAnimMotion
> channels field in X3D4
> >             https://www.web3d.org/member-only/mantis/view.php?id=1312
> >
> >             As ever, we continue review discussion of issues on mailing
> lists, and the specification editors use Mantis issue to track consensus
> and resolution of changes.
> >
> >             Thanks for reporting this problem.  Good luck with further
> implementation/evaluation efforts (of cool content!) to confirm/improve the
> HAnim2 and X3D4 specifications.
> >
> >             all the best, Don
> >             --
> >             Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu <mailto:brutzman at nps.edu>
> >             Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>  +1.831.656.2149
> >             X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
> >
>
> all the best, Don
> --
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
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