[x3d-public] Video, sound sensors
John Carlson
yottzumm at gmail.com
Mon May 11 11:52:59 PDT 2020
Thanks for clarification, Christoph.
John
On Mon, May 11, 2020 at 1:25 PM Christoph Valentin <
christoph.valentin at gmx.at> wrote:
> I think what you are looking for is an implementation of the Movie Texture
> node that accepts as URL a live video signal. Read the specification, it
> does not forbide that. Its just a matter of Implementation.
>
> the Sound node dto.
>
> I do not see the need for extra sensor nodes
>
>
> --
> Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail
> gesendet.
> Am 11.05.20, 17:16 schrieb John Carlson <yottzumm at gmail.com>:
>
>> Yes.
>>
>> On Mon, May 11, 2020 at 6:25 AM Christoph Valentin <
>> christoph.valentin at gmx.at> wrote:
>>
>>> Now I see. You want to sense an external video signal (live) and route
>>> it to a texture, true?
>>>
>>> that is not only from a movie file.
>>>
>>>
>>> True?
>>> --
>>> Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail
>>> gesendet.
>>> Am 11.05.20, 05:10 schrieb John Carlson < yottzumm at gmail.com>:
>>>
>>>> Meant to say srrtrains but phone hijacked me.
>>>>
>>>> On Sun, May 10, 2020 at 10:09 PM John Carlson < yottzumm at gmail.com>
>>>> wrote:
>>>>
>>>>> Um twitch tv when you are showing off are trains?
>>>>>
>>>>> On Sun, May 10, 2020 at 6:45 PM Christoph Valentin <
>>>>> christoph.valentin at gmx.at> wrote:
>>>>>
>>>>>> idk.
>>>>>>
>>>>>> but could you explain the use case? Sounds interesting. (just being
>>>>>> curious)
>>>>>>
>>>>>> br
>>>>>>
>>>>>> Christoph
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail
>>>>>> gesendet.
>>>>>> Am 11.05.20, 01:25 schrieb John Carlson < yottzumm at gmail.com>:
>>>>>>
>>>>>>> Does X3D have video and sound sensors?
>>>>>>>
>>>>>>> Thanks,
>>>>>>>
>>>>>>> John
>>>>>>> _______________________________________________ x3d-public mailing
>>>>>>> list x3d-public at web3d.org
>>>>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>>>
>>>>>>
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