[x3d-public] build.java.all.log.txt
John Carlson
yottzumm at gmail.com
Mon Nov 23 20:17:48 PST 2020
Don, you should add the command-line, Javascript tool, x3dvalidate to the
X3D resources: Source code and instructions found here:
https://github.com/coderextreme/x3dvalidate/blob/master/README.md
I hope that there's no confusion between x3dvalidate and X3D Validator (the
savage tool). Suggestions for another name? I am glad to provide other
JavaScript command-line tools to interested parties.
https://www.youtube.com/watch?v=o3c_pJ_CLJQ
John
On Mon, Nov 23, 2020 at 10:10 PM John Carlson <yottzumm at gmail.com> wrote:
> Don, we are nearly on the same page, as I am now grabbing HAnim*, Joe* and
> Korean* from the sourceforge.net site, after clearing up the cruft. Now
> I have taken the VRML from the HAnim 2 specifications, and I'm attempting
> to convert from VRML to X3D, and achieve something we can validate and
> verify. Validation is very important here, as there's a GIGO effect. So
> first, we need to validate the VRML in the spec. Suggestions? I will go
> to X3D Resources and Google next.
>
> John
>
> On Mon, Nov 23, 2020 at 5:12 PM Don Brutzman <brutzman at nps.edu> wrote:
>
>> John, each time I run afull set of regression tests I typically post (and
>> also check in) a build log.
>>
>> So you should be able to compare your results to mine to see if we are on
>> the "same sheet of music" as we wrestle these big mountains of models.
>>
>> Enjoy! 8)
>>
>> https://www.web3d.org/x3d/content/examples/build.java.all.log.txt
>>
>> all the best, Don
>> --
>> Don Brutzman Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>> X3D graphics, virtual worlds, navy robotics
>> http://faculty.nps.edu/brutzman
>>
>
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