[x3d-public] demand for Pascal conversions of X3D resources files?
Michalis Kamburelis
michalis.kambi at gmail.com
Tue Nov 24 04:08:20 PST 2020
Sure, we have a full API to do everything with X3D nodes (build,
change...), it's part of a large CGE API.
Examples of constructing X3D are on
https://castle-engine.io/manual_scene.php#section_building_and_editing
, https://castle-engine.io/x3d_implementation_geometry3d.php#section_example_pascal_rect
, https://castle-engine.io/x3d_implementation_geometry2d.php#section_example_pascal
.
I guess for testing purposes (but only for that, because normal users
should not do it, they should just load X3D) a X3D -> Pascal
conversion would make sense.
Regards,
Michalis
pon., 23 lis 2020 o 19:18 John Carlson <yottzumm at gmail.com> napisał(a):
>
> I was thinking of testing your Pascal SAI, if you have one!
>
> John
>
> On Mon, Nov 23, 2020 at 12:09 PM Michalis Kamburelis <michalis.kambi at gmail.com> wrote:
>>
>> view3dscene just opens .x3d files. There's no "conversion to Pascal"
>> necessary :)
>>
>> pon., 23 lis 2020 o 19:00 John Carlson <yottzumm at gmail.com> napisał(a):
>> >
>> > Is there demand for Pascal versions of X3D resources .x3d examples files or X3D JSON files? Or does view3dscene do this conversion already?
>> >
>> > Wondering!
>> >
>> > John
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