[x3d-public] Update of Status: Meeting minutes for ECMAScript/TypeScript/JSON support. Modern shading languages for glTF?
John Carlson
yottzumm at gmail.com
Thu Apr 1 23:42:39 PDT 2021
Currently, I use the @rotation from Roy’s JSON schema everywhere in the
generated schema except TextureTransform.
Not checked in, sorry.
John
On Thu, Apr 1, 2021 at 10:31 PM John Carlson <yottzumm at gmail.com> wrote:
> A.4 action items in email. We probably should track tasks in the JSON
> project in Mantis (TODO).
>
> A.5 complete. Used donall.sh from X3DJSONLD to generate JSON. Inform
> John when new JSON download zip is available.
>
> A.6 is next work task.
>
> Updates to Roy's hand-generated JSON schema is top discussion priority.
> John already has some changes.
>
> Discussion of @geoSystem "N"orthern Hemisphere. Squaw example still
> has many examples. There are 90 problems in data with @geoSystem.
> Suggest we take "N" out with X3dToJson.xslt
>
> We need to discuss @rotation subschema in X3D JSON schema. Roy's schema
> has ranges, which creates 1800 errors when running through the X3D
> resources examples. These appear in Everit, but haven't found them in
> Ajv yet. See A.6.
>
> On 3/30/21 9:08 PM, John Carlson wrote:
> > Note, A.1 first half is complete. Progressing with A.4.
> >
> > A.
> >
> > 1. We will work towards testing the X3D JSON Schemas with draft-07 of
> > the JSON Schema (one of the widest implementations of JSON Schema, and
> > most recent one for Python). This will be our primary short term
> > type-checking mechanism beyond X3DJSAIL-X3DJSONLD and x3d.py. (other
> > type-safe mechanisms appear to be burdensome for entire X3D standard,
> > investigations into profiles welcome).
> >
> > 2. We will investigate JSON 5, but we see no reason to support
> > something which is not even on a standards track when our current
> > tools are focused on the JSON schema RFCs. Is there a JSON 5 schema?
> >
> > 3. XMLSpy is an important tool for JSON.
> >
> > 4. We will test draft-07 based X3D JSON generated schemas and the
> > hand generated schema (draft-06?) against each other in the JavaScript
> > environment.
> >
> > 5. We will support the Java everit JSON validator with draft-07
> > schema, and test it. John will run everit code against the JSON
> > examples in the archives.
> >
> > 6. We will attempt to resolve differences between JavaScript and Java
> > validators, make contacts with JSON schema validator source code
> > authors to ensure equivalent errors are reported.
> >
> > 7. We will likely finish the X3D JSON encoding standard (but that
> > wasn't mentioned in meeting today).
> >
> > 8. We will continue to support auto-generating the X3D JSON schemas,
> > versions 3.0-3.3, and 4.0.
> >
> > Note that we have packages for JSON -document to DOM document we can
> > test, including X3DJSONLD.js (found in X3DOM, X_ITE and X3DJSONLD),
> > X3DJSONLD.java (found in X3DJSAIL source code), and X3DJSONLD.cpp
> > (standalone, source code available in X3DJSONLD, binaries for Kubuntu
> > Groovy Gorilla available). Further languages are upon request.
> > These modules take JSON and produce a DOM document.
> >
> > B. After that:
> >
> > 1. We will support the X3D SAI update with feedback from the
> > ECMAScript/TypeScript community (Andreas, can we count on you to help
> > on X3D SAI standard feedback for JavaScript? I'm thinking of your
> > X_ITE DOM code which I have not analyzed or even looked at).
> >
> > 2. If there is demand, we will write/generate a typesafe ECMAScript
> > SAI based on X3D SAI and use similar patterns to other X3D language
> > bindings.
> >
> > 3. If there is demand, we will modify the generator in item B.2 for
> > the ECMAScript SAI to create a TypeScript SAI (funding required, GSoC?).
> >
> > 4. We will watch to see what 3D TypeScript libraries become important
> > and figure out if we can support them with X3D JSON import/export.
> > Likely of all things, this is the most important for X3D adoption in
> > ECMAScript/TypeScript. Watch for more developments in and beyond
> > Three.JS, PLY and STL in the X3DJSONLD package. Thus after JSON
> > standardization, this will likely become John's highest priority.
> > Similar to how Michalis has converted formats to X3D, I want to
> > support dispersion of X3D JSON to many
> > ECMAScript/JavaScript/TypeScript 3D libraries and more programming
> > languages beyond Java, JavaScript and Python. We will use Don's
> > X3dToJSON.xslt to provide a bridge between Michalis' code and my code
> > (unless some other ECMAScript translation from X3D to JSON suddenly
> > appears).
> >
> > ============================================
> >
> > C. I am interesting in hearing about possible X3D JSON extensions for
> > newer shading languages coming out. What shading languages are
> > supported in glTF? Do they support raytracing? I don't have a
> > raytracing card yet. I am considering upgrading Mac Mini.
> >
> > D. We do not see on the fly modification of JSON necessary except for
> > Protos and Scripts (consider source JSON immutable). Those should
> > be supported by the X3D browsers, not X3DJSONLD. X3DJSONLD has an
> > example Script preprocessor, but it's pretty much deprecated in favor
> > of X_ITE's example.
> >
> > Be excellent to each other!
> >
> > John
> >
>
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