[x3d-public] Should Appearance material be an SFNode (current) or MFNode? see backTexture
Don Brutzman
brutzman at nps.edu
Sat Apr 17 15:55:26 PDT 2021
Looks like your specification reference is out of date. Please use current X3D4 Committee Draft (CD) so that we are proofing the new spec.
* X3D4 CD Architecture > Shape Component > 12.4.2 Appearance
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD/Part01/components/shape.html#Appearance
Hmmm, looks like a significant spec error, backMaterial missing??
Appearance : X3DAppearanceNode {
SFNode [in,out] acousticProperties NULL [AcousticProperties]SFFloat [in,out] alphaCutoff 0.5 [0,1]SFString [in,out] alphaMode "AUTO" ["AUTO", "OPAQUE", "MASK", "BLEND"]SFNode [in,out] backMaterial NULL [X3DOneSidedMaterialNode]
SFNode [in,out] fillProperties NULL [FillProperties]
SFNode [in,out] lineProperties NULL [LineProperties]
SFNode [in,out] material NULL [X3DMaterialNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] pointProperties NULL [PointProperties]
MFNode [in,out] shaders [] [X3DShaderNode]
SFNode [in,out] texture NULL [X3DTextureNode]
SFNode [in,out] textureTransform NULL [X3DTextureTransformNode]
}
Actually just a line-spacing error, notice how first field is a run-on line. Corrected:
Appearance : X3DAppearanceNode {
SFNode [in,out] acousticProperties NULL [AcousticProperties]
SFFloat [in,out] alphaCutoff 0.5 [0,1]
SFString [in,out] alphaMode "AUTO" ["AUTO", "OPAQUE", "MASK", "BLEND"]
SFNode [in,out] backMaterial NULL [X3DOneSidedMaterialNode]
SFNode [in,out] fillProperties NULL [FillProperties]
SFNode [in,out] lineProperties NULL [LineProperties]
SFNode [in,out] material NULL [X3DMaterialNode]
SFNode [in,out] metadata NULL [X3DMetadataObject]
SFNode [in,out] pointProperties NULL [PointProperties]
MFNode [in,out] shaders [] [X3DShaderNode]
SFNode [in,out] texture NULL [X3DTextureNode]
SFNode [in,out] textureTransform NULL [X3DTextureTransformNode]
}
Note that Appearance can have both <Material containerField='material'/> and <Material containerField='backMaterial'/> for front and back material definitions.
On 4/15/2021 11:53 PM, John Carlson wrote:
> Indeed, Appearance material is an SFNode, not an MFNode in X3DV4. What do you think?
So yes, /material/ field is an SFNode and yes, in X3D4 your Appearance might legally have two Material nodes if one is assigned as containerField='backMaterial' for 2-sided texturing.
I have added this formatting problem as Mantis issue 1357 to ensure that it is resolved properly.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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