[x3d-public] still emmisive: /c/x3d-code/www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.x3d

John Carlson yottzumm at gmail.com
Mon Aug 16 19:24:14 PDT 2021


Replacement attached. Mispelled emissive

diff 
/c/x3d-code/www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.x3d 
../data
26c26
<             <Material diffuseColor='0 1 0' emmisiveColor='0.8 0.8 0.8' 
specularColor='0.01 0.01 0.01'/>
---
 >             <Material diffuseColor='0 1 0' emissiveColor='0.8 0.8 
0.8' specularColor='0.01 0.01 0.01'/>
34c34
<             <Material diffuseColor='0 1 0' emmisiveColor='0.8 0.8 0.8' 
specularColor='0.01 0.01 0.01'/>
---
 >             <Material diffuseColor='0 1 0' emissiveColor='0.8 0.8 
0.8' specularColor='0.01 0.01 0.01'/>
56c56
<             <Material diffuseColor='0 1 0' emmisiveColor='0.8 0.8 0.8' 
specularColor='0.01 0.01 0.01'/>
---
 >             <Material diffuseColor='0 1 0' emissiveColor='0.8 0.8 
0.8' specularColor='0.01 0.01 0.01'/>
64c64
<             <Material diffuseColor='0 1 0' emmisiveColor='0.8 0.8 0.8' 
specularColor='0.01 0.01 0.01'/>
---
 >             <Material diffuseColor='0 1 0' emissiveColor='0.8 0.8 
0.8' specularColor='0.01 0.01 0.01'/>
109c109
<           <Material diffuseColor='0.3 1 0.3' emmisiveColor='0.8 0.8 
0.8' specularColor='0.01 0.01 0.01'/>
---
 >           <Material diffuseColor='0.3 1 0.3' emissiveColor='0.8 0.8 
0.8' specularColor='0.01 0.01 0.01'/>
116c116
< </X3D>
\ No newline at end of file
---
 > </X3D>

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