[x3d-public] still emmisive: /c/x3d-code/www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.x3d
John Carlson
yottzumm at gmail.com
Mon Aug 16 19:24:14 PDT 2021
Replacement attached. Mispelled emissive
diff
/c/x3d-code/www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/AudioSpatialSound/SplitChannels.x3d
../data
26c26
< <Material diffuseColor='0 1 0' emmisiveColor='0.8 0.8 0.8'
specularColor='0.01 0.01 0.01'/>
---
> <Material diffuseColor='0 1 0' emissiveColor='0.8 0.8
0.8' specularColor='0.01 0.01 0.01'/>
34c34
< <Material diffuseColor='0 1 0' emmisiveColor='0.8 0.8 0.8'
specularColor='0.01 0.01 0.01'/>
---
> <Material diffuseColor='0 1 0' emissiveColor='0.8 0.8
0.8' specularColor='0.01 0.01 0.01'/>
56c56
< <Material diffuseColor='0 1 0' emmisiveColor='0.8 0.8 0.8'
specularColor='0.01 0.01 0.01'/>
---
> <Material diffuseColor='0 1 0' emissiveColor='0.8 0.8
0.8' specularColor='0.01 0.01 0.01'/>
64c64
< <Material diffuseColor='0 1 0' emmisiveColor='0.8 0.8 0.8'
specularColor='0.01 0.01 0.01'/>
---
> <Material diffuseColor='0 1 0' emissiveColor='0.8 0.8
0.8' specularColor='0.01 0.01 0.01'/>
109c109
< <Material diffuseColor='0.3 1 0.3' emmisiveColor='0.8 0.8
0.8' specularColor='0.01 0.01 0.01'/>
---
> <Material diffuseColor='0.3 1 0.3' emissiveColor='0.8 0.8
0.8' specularColor='0.01 0.01 0.01'/>
116c116
< </X3D>
\ No newline at end of file
---
> </X3D>
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