[x3d-public] IDL for networking, based on messaging/chat/etc
John Carlson
yottzumm at gmail.com
Fri Aug 20 16:29:01 PDT 2021
This looks promising for multi-user editing:
https://netbeans.apache.org/kb/docs/ide/team-servers.html
Here's an reimagining of the Message protocol class I used for Lircom
for use with X3D, for possible usage in a Multi-user system.
class Message (not sure what to extend)
MFString to (required)
SFString from (some implementations may require)
SFString addressingLanguage (many choices here, X3D Routes, IRC,
UDP, TCP, URL, RFC822, LIRCOM, RTP, WebRTC, etc.)
SFString action (like POST, GET, PUT, DELETE, MSG, NOTICE)
SFString actionLanguage (protocol: REST, HTTP, WebDAV, SMTP, XMPP,
FTP, SFTP, etc.)
SFString actionVersion (may be included in actionLanguage)
MFString message
SFString messageLanguage (could be a domain-specific language)
MFNode nodes
SFString nodeEncoding
SFString error
SFString errorLanguage
SFTime timestamp.
SF32Int sequenceNumber
SF32Int sequenceWatermark (highest generated message
sequenceNumber+1 in this process--probably hidden in implementation)
What I'm trying to say is, I'm reinventing MIME, XMPP and HTTP, except
we use an X3D encoding. We might want to negotiate which languages or
encodings are acceptable, like HTTP headers. We may want to add headers,
like MIME and HTTP.
This uses ordinary fields and nodes, and I don't see any reason to
extend the structure with a extendable large number of fields.
Would this become a useful adjunct to DIS?
Maybe I should look up and see how XMPP does it?
Has X3D over XMPP been done? Yep!
https://savage.nps.edu/X3D-Edit/XmppChatCollaborationModule.html
additional chat resources here:
https://savage.nps.edu/Savage/developers.html#Chat
As mentioned on those pages, there were working multi-user editors in
X3D-Edit (yes, I tried them, and they were cool!). I do not see any
reason why a similar effort might accomplish the same thing. I do
believe that most of the work was done by the NetBeans team to create
collaborative editing (and maybe they broke patents and had to stop
supporting?).
What I haven't figured out is how to separate Avatars from the model
file, but perhaps DIS has some security!
John
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