[x3d-public] Spec problem with 3D texture axes: wrong-handed coordinate system

John Carlson yottzumm at gmail.com
Mon Aug 30 10:38:13 PDT 2021


Dick,

I’m not sure if you’re looking at the one in the email or the one in the
(old) standard, following the link.

John

On Mon, Aug 30, 2021 at 11:10 AM <puk at igraphics.com> wrote:

> Hi –
>
>
>
> It still look left-handed to me :^( I suggest exchanging the S and T
> labels and coordinates leaving the R label and coordinates where they are.
>
>
>
>    - Dick
>
>
>
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>
> *From:* Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
> *Sent:* Sunday, August 29, 2021 11:50 PM
> *To:* vmarchetti at kshell.com; Richard F. Puk <puk at igraphics.com>;
> 'Nicholas Polys' <npolys at vt.edu>
> *Cc:* John Carlson <x3d-public at web3d.org>
> *Subject:* RE: [x3d-public] Spec problem with 3D texture axes:
> wrong-handed coordinate system
>
>
>
> Looks outstanding to me, we will review.  Thanks Vince.
>
>
>
> p.s. if you created an X3D model to produce this, am happy to check it
> into version control  We have a section in the X3D archives for
> specification figures.
>
>
>
> all the best, Don
> --
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
>
>
> *From: *vmarchetti at kshell.com
> *Sent: *Saturday, August 28, 2021 8:04 AM
> *To: *X3D-Public <x3d-public at web3d.org>
> *Subject: *Re: [x3d-public] Spec problem with 3D texture axes:
> wrong-handed coordinate system
>
>
>
> Attached is a revised Figure 33.1 for the X3D V4 specification under
> review.
>
> This version of the figure was corrected to accurately match the
> description of the R S T coordinate axes as described in Sections 33.2.2
> and 33.2.3 of
> https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html
> <https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#f-3DTexture>
>
>
>
> Vince Marchetti
>
>
>
>
>
>
>
> On Aug 27, 2021, at 9:58 PM, vmarchetti at kshell.com wrote:
>
>
>
> Upon evaluation, this figure attached to the Aug 27 email is inconsistent
> with the specification text Section 33.2.3
>
> A corrected figure is forthcoming.
>
>
>
> Vince Marchetti
>
>
>
>
>
> On Aug 27, 2021, at 3:54 PM, vmarchetti at kshell.com wrote:
>
>
>
> Please evaluate whether attached figure meets needs of X3DV4 specification
> document
>
>
>
> SVG (via Inkscape) format available upon request
>
>
>
> Vince Marchetti
>
>
>
>
>
> <x3dV4_Fig33_1.png>
>
>
>
> On Aug 27, 2021, at 1:47 PM, Brutzman, Donald (Don) (CIV) <
> brutzman at nps.edu> wrote:
>
>
>
> As noted in Mantis 978,
> https://www.web3d.org/member-only/mantis/view.php?id=978
>
> The following figure shows a left-handed coordinate system.
>
>
>
>
> https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#f-3DTexture
>
>
>
> <54CB4E59BAA24518B7648236A2468E3C.png>
>
>
>
> Wondering how to fix – swap 2 axes can work.  Perhaps there is a commonly
> used diagram in OpenGL (or elsewhere) we might adopt and adapt?
>
>
>
> Any volunteers to do this (pretty please) to improve X3D4 specification?
>
>
>
> all the best, Don
> --
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
>
>
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