[x3d-public] X3D Scripting for X3DOM w/o reading standard
John Carlson
yottzumm at gmail.com
Fri Dec 3 21:38:45 PST 2021
I'd also like to refactor my random number code into a particle system
Emitter. Should be interesting at some point, possibly removing the
requirement for scripts entirely.
Hmm.
John
On 12/3/21 23:26, John Carlson wrote:
>
> Select ../data/x3dconnectorProto.json in pulldown on
> https://coderextreme.net/X3DJSONLD/src/main/html/index.html for a
> related effort.
>
> Thanks!
>
> John
>
> On 12/3/21 22:48, John Carlson wrote:
>> I believe this example works inside both X3DOM and X_ITE, but
>> doubters can research:
>> https://coderextreme.net/X3DJSONLD/src/main/html/john.html
>>
>> Select ../personal/bubs2.json from select pull down.
>>
>> Really, I’m excited for creating something that works for
>> ../personal/force.json, and then perhaps I can dispense of this.
>>
>> The goal is to create a force-directed graph with X3D.
>>
>> Thanks!
>>
>> On Fri, Dec 3, 2021 at 10:31 PM John Carlson <yottzumm at gmail.com> wrote:
>>
>> I think we should seriously consider question 1. Are scripts
>> that are inside protobodies copied?
>>
>> Leonard at one point stated that scripts in X3DOM need to be
>> handled with scripts before the Protos, which befuddled me. But
>> now that we have Protos started or finished, how do we handle all
>> the copied scripts inside the instanced Protos, if that’s how
>> protos are instantiated? I know this is handled in X_ITE, have
>> people looked at X_ITE enough to provide feedback?
>>
>> I could probably give an overview of what I did with scripts and
>> X3DOM, but I don’t think it’s appropriate production code.
>>
>> Should we state that scripts should not be in protobodies? Thoughts?
>>
>> John
>>
>> On Tue, Nov 30, 2021 at 1:39 PM John Carlson <yottzumm at gmail.com>
>> wrote:
>>
>> Information needed:
>>
>>
>> 1. Do scripts in proto bodies get copied?
>>
>> 2. What are the stumbling blocks to getting script fields
>> into the event model?
>>
>> 3. If scripts are transformed, how?
>>
>> 4. What is the new event model for X3D4?
>>
>> John
>>
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