[x3d-public] X3D Implementation progress update and thanks

Don Brutzman brutzman at nps.edu
Wed Feb 24 12:07:13 PST 2021


Works for me... after selecting a new model, be sure to hit the Validate button again.

On 2/23/2021 3:34 AM, John Carlson wrote:
> 
> 
> Don, there's a bug with x3d validator such that previous results (not
> sure where from) are returned again.
> 
> 
> Thanks,
> 
> 
> John
> 
> On 2/22/21 10:48 PM, Don Brutzman wrote:
>> Summary: this message lists support available for testing content and
>> implementing X3D4, with thanks.
>>
>> Updates this week:
>>
>> a. Finished X3D XML Schema, DTD and X3DUOM support with additional
>> entries for EnvironmentLight.
>> b. Upgraded to Java OpenJDK 15.0.2 and Python 3.9.2.
>> c. Matching updates for X3D Tooltips, X3DJSAIL Java, X3DPSAIL Python
>> x3d.py (now version 4.0.40).
>> d. Updated X3D Ontology and X3D Validator, maintaining X3D Resources
>> and X3D Scene Authoring Hints.
>> e. Joe Williams and I have resumed meeting and making progress on
>> HAnim2 diagnostics and examples.
>>
>> [0.1]    HumanoidAnimation X3D Examples Archive
>> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/
>>
>> [0.2]    HAnim Quality Assurance (QA) diagnostics, warnings and error
>> messages.
>> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/build.X3dTidy.log.txt
>>
>> ---
>>
>> 1. X3D4 draft specification documents, currently approved by Web3D
>> Consortium Board of Directors and submitted to International Standards
>> Organization (ISO) for national body review.
>>
>> [1.1]    X3D4 Overview
>>     https://www.web3d.org/x3d4
>>
>> [1.2]    X3Dv4 Public Working Draft
>>     https://www.web3d.org/x3dv4-public-working-draft
>>
>> [1.3]    X3D4 Architecture Working Draft (WD3) Specification (with
>> full markup)
>>     https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD3
>>
>> [1.4]    X3D4 Architecture Committee Draft (CD) Specification
>> (pristine copy)
>>     https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD
>>
>> The X3D Working Group reviews all proposed technical changes and works
>> to consensus on each capability improvement.  Dick Puk and I are the
>> ISO-appointed specification editors charged with proper reconciliation
>> of all document changes.  The Web3D Consortium is in charge of
>> approving and advancing X3D improvements to ISO when they are ready
>> for international review.  This is essentially the same process that
>> has successfully guided our interoperable evolution from VRML97
>> through X3D 3.0, 3.1, 3.2 and 3.3 to the present day.
>>
>> Our next steps for specification development, while reviewing comments
>> during ISO balloting in the coming months, are to upgrade X3D Scene
>> Access Interface (SAI), file encodings and programming language
>> bindings to match X3D4.
>>
>> ---
>>
>> 2. X3D4 validation tools and autogenerated libraries.
>>
>> Happy to report availability of successfully updated implementations
>> supporting all X3D4 node requirements now posed by Working Draft 3.
>>
>> [2.1]    X3D XML Schema and DOCTYPE, X3D Unified Object Model (X3DUOM)
>>     https://www.web3d.org/specifications/
>>
>> [2.2]
>> https://www.web3d.org/specifications/X3dSchemaDocumentation4.0/x3d-4.0.html
>>     https://www.web3d.org/specifications/x3d-schema-changelog.txt
>>
>> [2.3]
>> https://www.web3d.org/specifications/X3dDoctypeDocumentation4.0.html
>>     https://www.web3d.org/specifications/x3d-dtd-changelog.txt
>>
>> [2.4]    X3D Unified Object Model (X3DUOM) interfaces for all nodes,
>> fields, statements
>>     https://www.web3d.org/specifications/X3DUOM.html
>>     https://www.web3d.org/specifications/X3dUnifiedObjectModel-4.0.xml
>>
>> [2.5]    X3DJSAIL: X3D Java Scene Access Interface Library
>>     https://www.web3d.org/specifications/java/X3DJSAIL.html
>>
>> [2.6]    X3DPSAIL: X3D Python Scene Access Interface Library
>>     https://www.web3d.org/x3d/stylesheets/python/python.html
>>     https://pypi.org/project/x3d
>>
>> [2.7]    X3D Ontology for Semantic Web
>>     https://www.web3d.org/x3d/content/semantics
>>
>> [2.8]    X3D Tidy for Scene Cleanup, Corrections and Modifications
>>     https://www.web3d.org/x3d/stylesheets/X3dTidy.html
>>
>> [2.9]    X3D Validator: comprehensive Quality Assurance (QA) testing
>> of X3D models
>>     https://savage.nps.edu/X3dValidator
>>
>> These updates are all checked into version control with latest
>> revisions deployed.
>>
>> ---
>>
>> 3. X3D4 documentation highlights.
>>
>> Recent specification changes include a small set of field renames for
>> X3D3-X3D4 and optional support for Cascading Style Sheets (CSS).
>> Ongoing evaluation of the preceding X3D4 tools continues with
>> regression testing of diverse examples.  Detailed analysis of issues
>> is available to members in Mantis, which distills mailing-list
>> discussion of issues and shows specification-editor resolutions.
>>
>> [3.1]    X3D Tooltips, authoring hints for each node and field
>>     https://www.web3d.org/x3d/tooltips/X3dTooltips.html
>>
>> [3.2]    X3D Resources
>>     https://www.web3d.org/x3d/content/examples/X3dResources.html
>>
>> [3.3]    X3D Resources, Examples: Scene Archives for X3D
>>     https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples
>>
>> [3.4]    X3D Scene Authoring Hints
>>     https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html
>>
>>
>> [3.5]    X3D Scene Authoring Hints: Field name changes for improved
>> consistency
>>     https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
>>
>>
>> [3.6]    X3D4 Architecture, Annex L, HTML authoring guidelines
>>     https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD3/Part01/htmlGuidelines.html
>>
>>
>> [3.7]    Web3D Mantis Issue Tracker
>>     https://www.web3d.org/member-only/mantis/main_page.php
>>
>> [3.8]    X3D Regular Expressions (regexes)
>>     https://www.web3d.org/specifications/X3dRegularExpressions.html
>>
>> ---
>>
>> 4. X3D4 browser implementations.
>>
>> Multiple browsers have been making progress towards X3D4 and have been
>> instrumental in demonstrating impressive capabilities.  We haven't
>> made it easy by supporting so many excellent new capabilities... but
>> each is open source, which makes shared scrutiny and improvement
>> possible. Ongoing scrutiny and progress of course remains welcome.
>>
>> [4.1]    X_ITE X3D Browser: One Step Ahead!
>>     https://github.com/create3000/x_ite/wiki
>>
>> [4.2]    Titania X3D Editor: Ease On Out!
>>     https://github.com/create3000/titania/wiki
>>
>> [4.3]    X3DOM: Instant 3D the HTML way!
>>     https://www.x3dom.org
>>
>> [4.4]    Castle Game Engine: 3D and 2D game engine
>>     https://castle-engine.io
>>
>> [4.5]    FreeWRL: X3D/VRML open source viewer
>>     http://freewrl.sourceforge.net
>>
>> [4.6]    X3DJSONLD: X3D JSON loader and node.js express web server
>>     https://github.com/coderextreme/X3DJSONLD
>>
>> [4.7]    d3-x3d: 3D Data Driven Charting Library with D3 and X3D
>>     https://github.com/jamesleesaunders/d3-x3d/blob/master/README.md
>>
>> Stellar MVPs include Holger Seelig, Andreas Plesch, Michalis
>> Kamburelis, Doug Sanden, John Carlson and James Lee Saunders
>> respectively for each of these critical codebases.  X3D4 would not be
>> happening without them (and their communities supporting each codebase).
>>
>> Hats off to MUFTI (Joerg Scheurich) who nurtured White Dune for many
>> years but is no longer with us, taken in 2020 just as he was gearing
>> up for more X3D activity.
>>
>> [4.8]    white_dune VRML/X3D editor
>>     https://wdune.ourproject.org
>> ---
>>
>> 5. Next: OK then, here we go together.
>>
>> 2021 will be another big year now that we have resolved many
>> challenges. Perseverance is paying off, this is a major new level we
>> are now reaching.
>>
>> Many thanks are due to many many many contributors, this is entirely a
>> team effort.  Wow, we are doing it!
>>
>> - Weekly efforts and leadership (on every imaginable topic) with Anita
>> Havele, Vince Marchetti, Nicholas Polys and Dick Puk have been
>> essential throughout.
>> - Michalis Kamburelis mixed oil + water to show how advanced glTF
>> lighting and rendering was fully possible in X3D.
>> - Efi Lakka and Thanos Malamos built the new Sound component by
>> integrating the world-class Web Audio API.
>> - Joe Williams and Myeong Won Lee are still "walking the walk" for
>> Humanoid Animation (HAnim).
>> - Kwan Hee Yoo reconciled images and lighting to make the Texture
>> Projector component work.
>> - Jakub Flotyński made the X3D Ontology work, opening the door for new
>> levels of query/response/insight.
>> - Andreas Plesch "hands on" both X3DOM and X_ITE has been essential
>> for integration with HTML5 pages everywhere.
>> - Anita Havele for enthusiastically "telling  the story" about these
>> capabilities with webx3d.org understandably.
>> - Vince Marchetti, Christophe Mouton and Soonhung Han for aligning X3D
>> with 3D Scanning, 3D Printing and CAD models.
>> - Nicholas Polys for clear vision and technical insights reflected
>> throughout the specification.
>> - Dick Puk for steady engagement in U.S. Standards body INCITS H3 and
>> deep knowledge of ISO specification editing.
>> - Mitch Williams (we miss you buddy) shared keen insights for
>> effectively aligning user immersion with VR AR MAR and XR.
>> - Special acknowledgement to retired co-chair Roy Walmsley for getting
>> us all past the steepest part of the climb.
>> - ... and who is here missing from the list?  Apologies for any
>> unintended omissions...
>>
>> Definitely thanks to everyone who has contributed along the way, you
>> know who you are and group effort persists.
>>
>> Essential to every effort: process and presence of nonprofit Web3D
>> Consortium.  Please join as a member, and provide the Board of
>> Directors with your assessment.
>>
>> [5.1]    Join the Web3D Consortium
>>     https://www.web3d.org/join
>>
>> Next: just in case anyone is thinking of slowing down, three months
>> ago many people showed a LOT of progress that deserves much follow-on
>> work.  Not bad for 25 years...
>>
>> [5.2]    Web3D 2020 Conference, 25th Anniversary: "3D for a
>> Hyperconnected World"
>>     https://web3d.siggraph.org
>>
>> I hope that everyone is remaining careful and safe during difficult
>> times.
>>
>> All insights and all improvements always welcome.  Have fun with X3D!  8)
>>
>> all the best, Don

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman



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